15897 cards found
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Macabre Blademaster

Macabre Blademaster {3}{B}

Creature - Bird Monk
Flying
Whenever Macabre Blademaster attacks, another target creature in its pack gains lifelink and deathtouch until end of turn. (Two or more creatures you control with equal power are in a pack.)
2/3
  • Panxiou
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade
Tawny Lemmings

Tawny Lemmings {2}{G}

Creature - Lemming
Whenever a creature you control becomes monstrous, draw a card.
“The weak serve the strong, and the strong protect and inspire the weak. So it is, and so it should forever be.”
—Scalhun, Bjarndyr militant
2/3
  • Glacia: Hail to the Queen
Crystallized Hope

Crystallized Hope {1}{W}

Instant
You gain 3 life. Choose one —
• You gain 3 life.
• Draw a card.
Her wounds sealed shut, and her skin grew rigid. She believed she would last, and the world answered.
Extant Decay

Extant Decay {1}{G}

Sorcery
Destroy target artifact or enchantment. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a new day, but it all feels old.
  • Animus Vox
Glow of Grandeur

Glow of Grandeur {W}

Sorcery
You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Draw a card.
  • Ophorio
Blightroot

Blightroot {1}{B/G}{B/G}

Creature - Plant Horror
Sacrifice a creature: Put a +1/+1 counter on Blightroot.
Sacrifice a land: Blightroot gains indestructible until end of turn.
3/3
  • The Unraveling
Crane Legionnaire

Crane Legionnaire {3}{W}

Creature - Bird
Flying
Whenever Crane Legionnaire attacks, tap target creature defending player controls.
In a slash of talons and a flurry of feathers, the battle became one few would soon forget.
2/3
  • Goliaths of Nangjiao
Evigian Titan

Evigian Titan {5}{U}

Creature - Giant Warrior Wizard
This spell costs {1} less to cast for each tapped creature your opponents control.
{5}{U}: Evigian Titan can't be blocked this turn.
5/5
  • Villains: The Musical
Bestial Mob

Bestial Mob {2}{B}{G}

Creature - Human Berserker
Bestial Mob's power and toughness are each equal to the number of creatures you control.
Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
*/*
  • Kaleidoscope
Faithful Acolyte

Faithful Acolyte {2}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Faithful Acolyte.
Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
1/1
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
Hollowflesh Ghoul

Hollowflesh Ghoul {2}{B}

Creature - Zombie
When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token.
Zombies in Nimunot keep roaming even when they've nothing left but bones.
2/2
  • K15 Core Set
Canopy Stomper

Canopy Stomper {4}{G}{G}

Creature - Treefolk
Vigilance
Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
6/6
  • Dark Seas of Shiryen
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Just Business

Just Business {B}

Instant
Target player sacrifices a legendary creature or planeswalker.
“That's . . . a disappointing ending,” said Tzhai, frustration entering his voice.
“Not all heroes get the endings they deserve, Emperor,” replied Azamir.
  • Storytime
Burn with Rage

Burn with Rage {3}{R}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to another target creature.
When Merkurio found out Pandora had murdered his father no one could stop him from trying to kill her.
  • Aftermath
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Cold Embrace

Cold Embrace {U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Oryxyth's Brood

Oryxyth's Brood {4}{B}{B}

Creature - Horror
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Oryxyth's Brood enters, you draw two cards and you lose 2 life.
4/3
Tormenting Thoughts

Tormenting Thoughts {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Then if you cast another instant or sorcery spell this turn, draw a card.
  • Tides of War
Fencing Tutor

Fencing Tutor {2}{W}

Creature - Human Soldier Advisor
Double strike
When Fencing Tutor enters, create a 0/1 white Soldier creature token with double strike.
“My boys are dabbling for now, but they have talent if they ever decide to take up bladesinging seriously.”
1/1
  • Arcanum Academia
Wilderkin Zealot

Wilderkin Zealot {R}{G}

Creature - Human Druid
At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on Wilderkin Zealot.
{R}{G}: Target creature gains trample until end of turn.
2/2
  • Nangjiao In Bloom