Flash Advance {3}{W}(Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.) Whenever Steelwoven Soldier advances, it gets +2/+2 until end of turn.
“Finally, a body may be as strong as its spirit.” —Valera, constructed angel
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
Choose up to one creature. Return the rest to their owners' hands.
Briefly, Leticia understood the injustice of the life she had endured. That spark tore her from death's clutches, and cast her into the multiverse as Wormwood.
You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay {2} any time they could cast a sorcery to put it into their hand. {X}{B}{B}, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost.
Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Trample Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
In the eyes of a child, an afternoon may last forever, while a year is gone in a blink.
Target creature you control explores. When it does, it deals damage equal to its power to target creature or planeswalker. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Tirvana's deities often reach out to their devoted who have proved themselves in their eyes.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.” —Lettie Wormwood
Death knell — All creatures get -1/-1 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) {B}, Sacrifice a creature: Choose a card in your graveyard with mana value less than the sacrificed creature's mana value. You may cast it without paying its mana cost.
First strike, trample Death knell — Return a permanent card with mana value less than X from your graveyard to the battlefield, where X is the mana value of the last creature that died this turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
As The Mistake enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Unveil {5}({5}: Transform this. Unveil only as a sorcery.)
Codex — Out-of-Body Experience; Event Horizon; Strike from the Shadows; Second Death; Anguished Unmaking. (As this enters, conjure its contents into a shuffled face-up additional library.) You can't draw from this codex's library. Whenever a creature you control dies, put a card from this codex's library into your hand.