14928 cards found
Siegebreaker Ogre

Siegebreaker Ogre {3}{R}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Siegebreaker Ogre enters, create two 1/1 red Goblin creature tokens with haste.
3/3
  • Seasons of War
Skarvith Bannerlord

Skarvith Bannerlord {1}{R}

Creature - Human Knight
Haste
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Legendary creatures you control have haste.
1/1
  • Seasons of War
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
4/3
  • Seasons of War
Slaug's Warhowler

Slaug's Warhowler {1}{R}

Creature - Goblin Knight
When Slaug's Warhowler enters, create a 1/1 red Goblin creature token with haste.
When Slaug's Warhowler dies, you may discard a card. If you do, draw a card.
Slaug's greatest gift to the Ironpact's goblins was his respect.
1/1
  • Seasons of War
Slayer's Stratagem

Slayer's Stratagem {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Test of Loyalty

Test of Loyalty {3}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn.
“How is it the guards eat so well while earning so little?”
—Ulna, concerned citizen
  • Seasons of War
Towering Inferno

Towering Inferno {X}{R}{R}

Sorcery
Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead.
When backed into a corner, with everything on the line, only then are spells cast that become the stuff of legend.
  • Seasons of War
Trove Keeper

Trove Keeper {4}{R}{R}

Creature - Dragon
Flying
When Trove Keeper dies, create two Treasure tokens.
“It's not a question of whether she'll spot me or not, but of whether she'll think killing me is worth pausing her nap.”
—Ceridwen, Gladefolk Filcher
4/3
  • Seasons of War
Varagan Packmaster

Varagan Packmaster {4}{R}

Creature - Goblin Warrior
Trample
When Varagan Packmaster enters, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
4/3
  • Seasons of War
Varagan Wyrmling

Varagan Wyrmling {3}{R}

Creature - Dragon
Flying, haste
{R}: Varagan Wyrmling gets +1/+0 until end of turn. Activate this ability only up to three times each turn.
“Let your fires burn bright, daughter. One day, all of Vraniveer will know your fury.”
—Great Vorganisaath
2/2
  • Seasons of War
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
2/2
  • Seasons of War
Victory Approaches

Victory Approaches {2}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R}.
Put a double strike counter on target creature you control.
If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
  • Seasons of War
Vorganisaath's Flamewaker

Vorganisaath's Flamewaker {R}

Creature - Dragon Wizard
Prowess
{1}{R}: Until end of turn, if an instant, sorcery, or Dragon source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Activate only once each turn.
1/2
  • Seasons of War
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Zarthane, Scourge of Galdurheim

Zarthane, Scourge of Galdurheim {3}{R}{R}

Legendary Creature - Dragon
Flying
Whenever you attack with three or more creatures, exile the top card of your library. You may play that card until you exile another card with Zarthane, Scourge of Galdurheim.
{2}{B/R}: Target creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery.
4/4
  • Seasons of War
Across the Realms

Across the Realms {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Draw a card.
“There are so many places we could go, so many adventures we could have. I can't wait to get started!”
—Aralia, to Zanthos
  • Seasons of War
Aith Aera Sentinel

Aith Aera Sentinel {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Aith Aera Sentinel enters, create a 1/1 green Elf creature token.
2/1
  • Seasons of War
Aith Aera Wildcaller

Aith Aera Wildcaller {3}{G}

Creature - Elf Warrior
Whenever a creature token you control enters, put a +1/+1 counter on target creature you control.
“It takes a special kind of altruism to devote your life to those who will never say ‘thank you.'”
2/3
  • Seasons of War
Albin, the Huntmaster

Albin, the Huntmaster {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token.
{3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
4/3
  • Seasons of War
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Daughter of Calenfyr

Daughter of Calenfyr {1}{G}

Creature - Dryad Druid
When Daughter of Calenfyr enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Daughter of Calenfyr dies, you may put a land card from your hand onto the battlefield tapped.
1/1
  • Seasons of War