14928 cards found
Spellbane Adept

Spellbane Adept {W}{W}

Creature - Human
Instant and sorcery spells your opponents cast cost {1} more to cast.
“No foreign magic on my watch, although I do enjoy watching you try.”
2/1
Spellbane Vulpine

Spellbane Vulpine {2}{G}{G}

Creature - Fox Elemental
Hexproof
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine.
3/3
  • Novea
Spellblade

Spellblade {2}

Artifact - Equipment
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand.
At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {2}
  • Path of Shadows
Spellbone Screecher

Spellbone Screecher {2}{U}{B/R}

Creature - Skeleton Drake
Flying
{2}, Exile an instant or sorcery card from your graveyard: Spellbone Screecher deals 1 damage to any target.
“Scaleless, sightless; it will serve me.”
—Kess, dissident mage
3/3
  • Over the Horizon
Spellbound Gauntlet

Spellbound Gauntlet {5}

Artifact
When Spellbound Gauntlet enters, put a +1/+1 counter on target creature you control.
{T}: Add one mana of any color.
  • Tides of War
Spellbound Serpent

Spellbound Serpent {7}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each other spell you've cast this turn.
The great serpents in the underground sleep deeply, only to be awakened by the dwarves walking upon their scales.
5/7
  • Oirohpo
Spellclad Auranaught

Spellclad Auranaught {2}{G}{W}

Creature - Human Knight
Hexproof
Creatures you control get +1/+1 for each Aura attached to them.
“Wear the stars and you shall never walk a darkened path.”
—Valustrad, auranaught paragon
3/3
  • Worlds Away
Spellcycler

Spellcycler {3}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
2/3
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Spellfire Savant

Spellfire Savant {R}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
2/2
  • Tales of Old Jidai
Spellflux Skeleton

Spellflux Skeleton {1}{B}

Creature - Skeleton Wizard
Whenever you cast a noncreature spell, you may pay {U}. If you do or the spell was cast from your graveyard, draw a card.
In life, a renowned magician. In death, ten times as powerful.
2/1
Spellgorger Elemental

Spellgorger Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying
Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
4/4
  • Khaliz-Dorahn
Spellmaster's Dominance

Spellmaster's Dominance {3}{R}

Enchantment
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
  • Khaliz-Dorahn
Spellmaw Crocodile

Spellmaw Crocodile {1}{U}{R}

Creature - Crocodile
Haste
Whenever Spellmaw Crocodile deals combat damage to a player, draw a card.
Discard a card: Spellmaw Crocodile can't be blocked this turn.
2/2
  • Over the Horizon
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Spellslinger Elf

Spellslinger Elf {2}{R}{G}

Creature - Elf Warrior
Haste
Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
3/2
Spellslinger's Gauntlet

Spellslinger's Gauntlet {3}

Artifact - Equipment
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand.
Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {3}
  • Carpe Arcanum
Spellsword Elite

Spellsword Elite {W}{U}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs {1} less to cast.
1/1
Spellwarden Sphinx

Spellwarden Sphinx {4}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
When Spellwarden Sphinx enters, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
4/4
  • Seasons of War
Spellweaver Aureate

Spellweaver Aureate {1}{W}

Creature - Spirit Wizard
Flying
Whenever an enchantment you control enters, target creature you control gets +1/+1 until end of turn.
“I am the needle; they are the thread.”
1/1
  • Worlds Away
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum
Spellwoven Monster

Spellwoven Monster {7}{U}{U}

Creature - Leviathan
Spellwoven Monster can't be the target of spells or abilities in any zone.
As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle.
7/5
  • Oirohpo
Spelunking

Spelunking {2}{U}{B}

Sorcery - Tale
Return target nonland card from your graveyard to your hand. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Cave Eel
  • Kahembo: Olde Dawn
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters or dies, draw a card.
3/4