14930 cards found
Fungal Swathe

Fungal Swathe {1}{G}

Instant
Destroy all artifacts and enchantments with mana value 1 or less.
Draw a card.
“The sunlit leaves, the scarlet stem, the decorative seedbed. Rustweed blooms are simply gorgeous this time of year.”
—Denebon, fallow druid
  • Worlds Away
Furry Friend

Furry Friend {5}{G}

Sorcery - Adventure
Create a 5/5 green Badger Bear creature token with trample. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Swiftspear Ambusher
  • Adventurers of Onora
Gather the Party

Gather the Party {1}{G}

Sorcery
Choose a creature type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
“You're a strange woman, ‘Revela', but we need all the help we can get.”
—Selvar, the Seeker
  • Arkadai
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
  • Survive the Night
Gemini Cast

Gemini Cast {G}{G}

Enchantment
When you cast a creature spell, sacrifice Gemini Cast. If you do, create a token that's a copy of that spell, except the token isn't legendary.
At the top end of GenTech's Transcendence catalog is twincasting. A technology so advanced that Dusk City has yet to ban it.
  • Beyond the Blackwall
Genesplice

Genesplice {X}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn.
If you've sacrificed a permanent this turn, draw a card.
Like a child with scissors GenTech's designers create a macabre mosaic.
  • Beyond the Blackwall
Genetic Breakthrough

Genetic Breakthrough {2}{G}

Enchantment
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost.
{G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
  • Beyond the Blackwall
Genetic Overdrive

Genetic Overdrive {X}{G}{G}

Sorcery
Up to two target creatures each get +X/+X until end of turn. They must be blocked this turn if able.
The might of mankind facing the wrath of a pantheon. On the scarlands outside Dusk City, a battle to decide who would become but a footnote.
  • Beyond the Blackwall
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
  • Novea
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
  • Beyond Our Ken
Gifts of Ancient Ulek

Gifts of Ancient Ulek {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
  • High Noon
Glintwing Replica

Glintwing Replica {1}{G}

Instant
Create a token that's a copy of target creature you control. Exile the token at the beginning of the next end step unless Glintwing Replica was cast from exile.
Prophecy {1}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Globule of Vigor

Globule of Vigor {2/G}

Artifact
When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn.
{2/G}, {T}, Sacrifice Globule of Vigor: Draw a card.
  • Al Tabaq
Goddess' Sympathy

Goddess' Sympathy {1}{G}

Instant
You gain 3 life. Whenever one or more creatures enter this turn, repeat that process.
Solari closed the wounds of the small planeswalker as she passed through her domain. It would do no good if this interesting development died so soon.
  • Karina's Explorations
Gorandu's Majesty

Gorandu's Majesty {5}{G}

Instant
Target creature gets +2/+2 until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
“Gorandu is one of the most ferocious, yet most gentle creatures I've ever met. Him fighting for us is a blessing.”
—Fatresya of Rammaneth
  • Tides of War
Gorgon's Gaze

Gorgon's Gaze {4}{G}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Target creature you control deals damage equal to its power to target creature you don't control.
  • Harvest Festival
Gorilla Tactics

Gorilla Tactics {1}{G}

Instant
Target creature you control and each other creature in its pack deal damage equal to their power to target creature or planeswalker. (Two or more creatures you control with equal power are in a pack.)
  • Panxiou
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Grand Pilgrimage

Grand Pilgrimage {3}{G}

Sorcery
You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Grand Tourney

Grand Tourney {3}{G}{G}

Enchantment
Whenever a creature enters, it fights another target creature of its controller's choice.
Open only to those of noble birth or who have already proven themselves in the Minor Melee, the Grand Melee is considered the greatest test of a warrior's talent possible short of an actual war.
  • A Tourney at Whiterun
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Great Fortitude

Great Fortitude {2}{G}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has trample.
  • Seasons of War
Great and Small

Great and Small {2}{G}{G}

Sorcery
As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less.
Search your library for a creature card, put it onto the battlefield, then shuffle.
“She told the Greatwood that the nature of strength is to shelter the weak.”
—Azamir, “Brightgrove's Protection”
  • Storytime
Green Elemental Circle

Green Elemental Circle {G}

Enchantment
Green spells you cast with mana value 5 or greater cost {1} less to cast.
Whenever you cast a green spell with mana value 5 or greater, draw a card.
  • Over the Horizon