15897 cards found
Rosegill Rover
Gilled Curtailer

Rosegill Rover

Creature - Merfolk Rogue
(Color indicator: Rosegill Rover is blue and red)
Rosegill Rover can't be blocked.
Whenever Rosegill Rover attacks, you may discard a card. If you do, draw a card.
He could not know all that is coming, but he goes to it laughing.
2/3
Card has other part: Gilled Curtailer
  • Feanav: The Apothecary's Progress
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Runic Enforcer

Runic Enforcer {3}{W}

Creature - Human Wizard
Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
With Entelan law enforcement stretched thin over several planes, crimes against the extraplanars back home became bolder by the week.
3/3
  • Karina's Explorations
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Scarcrawler

Scarcrawler {1}{B}

Artifact Creature - Mutant
Advance {1}{B} (Cast this for {1}{B} to advance it as it enters. {1}{B}: Advance this as a sorcery.)
Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it.
2/2
  • Karina's Explorations
Scattering Shield

Scattering Shield {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
“First the hunters and now the Seventh Circle, the Multiverse is getting far too small for my liking.”
—Irbek, crocodile hunter
  • Karina's Explorations
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scoff

Scoff {2}{R}

Instant
This spell costs {2} less to cast if its target has the same name as a card in a graveyard.
Scoff deals 3 damage to any target.
“I've survived killer robots, angry gods, and an evil hat. What's the worst you can do?”
  • Karina's Explorations
Scorching Blood

Scorching Blood {B/R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
  • Feanav: The Apothecary's Progress
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Scrap Metal

Scrap Metal {B}

Sorcery
Target player discards a card. If they didn't discard an artifact card, you gain 3 life.
“Oh, don't have any metal to hand over? Guess we'll just have to improvise!”
  • Karina's Explorations
Scrappy Hatchling

Scrappy Hatchling {1}{U}

Creature - Dragon
Flying
Dragon spells and Adventure spells you cast cost {1} less to cast.
1/1
Card has other part: Dragonscales
  • Karina's Explorations
Sea's Allure

Sea's Allure {2}{U}{U}

Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Sea's Allure enters, gain control of target creature for as long Sea's Allure remains on the battlefield.
2/2
Search Ancient Troves

Search Ancient Troves {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores twice. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Seaside Skimmer

Seaside Skimmer {4}{U}{U}

Creature - Dragon
Seaside Skimmer can't be blocked if you've cast a Dragon spell or Adventure spell this turn.
5/5
Card has other part: Catch of the Day
  • Karina's Explorations
Second Death

Second Death {B}

Sorcery
Exile target creature or planeswalker card from a graveyard. Search its controller's hand, graveyard, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Card has other part: First Death
  • Karina's Explorations
Selfish Epiphany

Selfish Epiphany {2}{B}{B}{B}

Enchantment - Aura
Enchant creature
When Selfish Epiphany enters, search your library for a card and put that card into your hand. Then shuffle.
Enchanted creature has indestructible and can't be sacrificed.
“Neither my death nor yours will redeem you. That was only the wish of those who have always hated us.”
  • Feanav: The Apothecary's Progress
Senn's Essence

Senn's Essence {2}{B}

Sorcery
Destroy target creature. Trigger a death knell of a permanent you control.
“The souls cry out because they recognize they have lost one of their own. They do not recognize any more than that. Do not mourn, for they have already been lost for years.”
—Senn, the Haunting Gaze
  • Karina's Explorations
Senn, the Haunting Gaze

Senn, the Haunting Gaze {1}{B}{B}

Legendary Creature - Demon
Death knell — Put a +1/+1, flying, lifelink, or menace counter on Senn, the Haunting Gaze, then trigger a death knell of another permanent you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Usona may be dying off, but there's only room for me, vampire.”
3/3
  • Karina's Explorations
Sense of Adventure

Sense of Adventure {1}{G}

Enchantment
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
  • Karina's Explorations
Seraph of Sunset

Seraph of Sunset {4}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The sun never sets on the empire.
5/5
  • Feanav: The Apothecary's Progress