14928 cards found
Silent Call

Silent Call {U/R}

Enchantment - Aura
Enchant creature
When Silent Call enters, draw a card.
Enchanted creature attacks each combat if able.
The romantic's heart is their master.
  • Feanav: The Apothecary's Progress
Silent Reaver
Bereaved Aristocrat

Silent Reaver

Creature - Spirit
(Color indicator: Silent Reaver is white and blue)
Prevent all combat damage that would be dealt to Silent Reaver.
Prevent all combat damage Silent Reaver would deal to creatures.
...yet she still felt the pain. She wept, until her tears were no more.
3/2
Card has other part: Bereaved Aristocrat
  • Feanav: The Apothecary's Progress
Silver Gardener
Garden Cherub

Silver Gardener {G/W}{G/W}

Creature - Human Shaman
When Silver Gardener enters, create a 1/1 green Saproling creature token.
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Garden Cherub
  • Feanav: The Apothecary's Progress
Siphon Student

Siphon Student {1}{W}

Creature - Vampire Cleric
Death knell — You gain 2 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“So little is remembered here that I don't think anyone even realizes I'm here.”
—Mei Liva
3/1
  • Karina's Explorations
Sisterhood of the Traveling Planes

Sisterhood of the Traveling Planes {2}{U}{B}{R}

Legendary Enchantment
Whenever you activate a nonmana ability of a permanent during your turn, you may choose one that hasn't been chosen yet this turn —
• That permanent becomes a 3/3 Dragon creature with flying in addition to its other types until end of turn.
• Each opponent discards a card and loses 2 life.
• Copy that ability. You may choose new targets for the copy.
  • Karina's Explorations
Size Up

Size Up {1}{B}{G}

Sorcery - Adventure
Destroy target nonland permanent with mana value 3 or less. (Then exile this card. You may cast Irbek later from exile.)
Card has other part: Irbek, Crocodile Hunter
Skalorian Orbguard

Skalorian Orbguard {1}{R}

Artifact Creature - Orb
Advance {3}{R} (Cast this for {3}{R} to advance it as it enters. {3}{R}: Advance this as a sorcery.)
Whenever another artifact creature you control enters or a permanent you control advances, Skalorian Orbguard deals 1 damage to any target.
“Let it watch your back while it watches its own! Buy one, get a second, half price!”
0/2
  • Karina's Explorations
Skiviar Scraplord

Skiviar Scraplord {1}{R}{R}

Artifact Creature - Dragon
Advance {3}{R}{R} (Cast this for {3}{R}{R} to advance it as it enters. {3}{R}{R}: Advance this as a sorcery.)
Flying, haste
Whenever Skiviar Scraplord advances, put a +1/+1 counter on it.
2/2
  • Karina's Explorations
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Skullhoarder Dragon

Skullhoarder Dragon {2}{B}

Creature - Dragon
Flying
Death knell — Skullhoarder Dragon gets +2/+0 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“But their troubles were just forgotten, not fixed. And so, their sorrows found them all over again.”
—Mei Liva, to Karina and Flynn
2/2
  • Karina's Explorations
Sleepless Scholar

Sleepless Scholar {2}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may mill two cards.
Before Leticia and Haldean, the secret of true alchemical life had long eluded the empire's finest minds.
2/3
  • Feanav: The Apothecary's Progress
Sleeveless Errand

Sleeveless Errand {R}{R}

Instant
You may change the targets of target instant spell, sorcery spell, or activated ability.
With copies of her research in the royal palace, Lettie arranged with Beatrice a ruckus no guard could ignore.
  • Feanav: The Apothecary's Progress
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Slow and Steady

Slow and Steady {G}{U}

Sorcery - Adventure
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Sluggish Sage
  • Karina's Explorations
Sluggish Sage

Sluggish Sage {G}{U}

Creature - Turtle
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card has other part: Slow and Steady
  • Karina's Explorations
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Smoking Skull

Smoking Skull {B}

Artifact - Equipment
Equipped creature gets +0/+2 and has menace.
Equip {1}
“The best way to win a fight is to make people not want to start one with you.”
—Mei Liva
  • Karina's Explorations
Snarling Devil

Snarling Devil {4}{B}{G}

Creature - Possum Dog
When Snarling Devil enters, create four 1/1 black Possum Dog creature tokens.
At the beginning of each upkeep, put your choice of a +1/+1, lifelink, menace, trample, or vigilance counter on a token creature you control.
3/3
  • Karina's Explorations
Snarling Omen

Snarling Omen {4}{B}

Creature - Demon Wolf
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Most believe Heaven's blessings and imperial enlightenment will protect them, until next the Abyss calls.
4/5
  • Feanav: The Apothecary's Progress
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Snooze

Snooze {2}{U}{U}

Instant
Tap up to two target permanents. They don't untap during their controller's next untap step. You may put Snooze into its owner's library third from the top.
While years away from Festenya, Karina was still weak to the power of sunbeams.
  • Karina's Explorations
Snow Drift

Snow Drift

Land - Animus
Snow Drift enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {U}.
{4}{U}: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.)
1/3
  • Karina's Explorations
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How can you claim they don't belong?”
4/4
  • Karina's Explorations