14066 cards found
Sythian Traverser

Sythian Traverser {1}{B}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“These winds are nothing compared to my will to survive.”
0/2
  • Spark of Revolution
Syurrai Battlepriest

Syurrai Battlepriest {4}{W}

Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Our devotion to the heavenly grants us the strongest of weapons and the most resistant or armors.”
3/3
  • K15 Core Set
Syurrai Traitor

Syurrai Traitor {2}{B}

Creature - Human Rogue
Syurrai Traitor gets +1/+1 as long as you control a Plains.
{3}{W}: Create a 1/1 white Soldier creature token.
“It seems not everyone is as happy with this society as the Heavenly want them to be.”
—Raidragos, the Vindictive
2/2
  • K15 Core Set
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
  • Worlds Away
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)
3/2
  • Worlds Away
T'nege, Skyguard

T'nege, Skyguard {4}{W}

Legendary Creature - Bird Knight
Flying
When T'nege, Skyguard enters, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
4/4
  • Kahembo: Olde Dawn
TD-3 Slyten Retriever

TD-3 Slyten Retriever {4}

Artifact Creature - Servo
Augmented — When TD-3 Slyten Retriever enters, if it's not a token and you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a token that's a copy of it.
When TD-3 Slyten Retriever dies, draw a card and gain 3 life.
The sun has gone down, and the moon has come up, yet it still drives.
3/2
  • Animus Vox
TF-6 Ruler

TF-6 Ruler {5}{U}{U}

Artifact Creature - Construct
Hexproof
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards.
“Turn your back on mother nature.”
—Mech Inscription
7/7
TT-20 Salvation

TT-20 Salvation {U}{R}

Artifact Creature - Servo
TT-20 Salvation gets +1/+1 for each other artifact you control.
As TT-20 Salvation enters, create a 1/1 colorless Servo artifact creature token.
“Made with love that lasts.”
—Eldan Jackson, Field Engineer
0/0
  • Animus Vox
TT-23 Aegis

TT-23 Aegis {2}{W}{U}

Artifact Creature - Construct
Flash
TT-23 Aegis can't attack or block unless you have six or more cards in hand.
At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
5/5
Tabia of the Lionheart

Tabia of the Lionheart {2}{W}{B}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink
At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
3/3
Tactical Deployment

Tactical Deployment {2}{R}

Enchantment
Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking.
{3}{W}: Creatures you control get +1/+1 until end of turn.
  • A Tourney at Whiterun
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Tactician's Journal

Tactician's Journal {2}

Artifact
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.”
—Lelin, the Wise
Tahiel, Elder Kalku

Tahiel, Elder Kalku {B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
1/2
  • Road to Carü Mapu
Tahli's Council

Tahli's Council {2}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Tahli, Twin-Star Seer

Tahli, Twin-Star Seer {1}{B}

Legendary Creature - Human Shaman
Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.)
“We must learn from our creators. We'll make our struggles a part of ourselves, and grow stronger for them.”
2/2
  • Beyond Our Ken
Tahti, Forged by the World

Tahti, Forged by the World {3}{G}

Legendary Creature - Human Scout Archer
Vigilance, reach
Tahti, Forged by the World gets +1/+1 for each other creature you control.
Other creatures you control get +1/+1.
“I've found my home. I've found my family. I've found my reason to live, and I'll give it everything I have.”
2/2
  • Lovi Awoken
Taifeng Cartographer

Taifeng Cartographer {R/G}{U}

Creature - Bird Scout
Flying
Whenever Taifeng Cartographer attacks, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
Imperial chronicles are divided on whether Sheng Fa sought Heaven on behalf of mortals, or laid claim to the mortal earth in Heaven's name.
1/3
  • Panxiou
Taifeng Flockherd

Taifeng Flockherd {1}{W}

Creature - Bird Soldier
Flying
{3}{W}: Taifeng Flockherd and each other creature in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
The Taifeng are Heaven's eyes and ears.
1/2
  • Panxiou
Taifeng Informant

Taifeng Informant {1}{U}

Creature - Bird Monk
Flying
Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Tailor of Terror

Tailor of Terror {2}{R}

Creature - Spider Horror
Haste
Whenever Tailor of Terror attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Tailor of Terror.
You don't want to know what the outfits are cut from.
2/2
  • The Stage Presents: The Neverending Act
Tailwind Griffin

Tailwind Griffin {3}{W}

Creature - Griffin
Flying
Other creatures you control with flying get +1/+0.
“We can't stop here, this is griffin country.”
3/2
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set