14928 cards found
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hand of the Evil One

Hand of the Evil One {3}{U}{B}

Creature - Zombie Horror
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way.
Unearth abilities you activate cost up to {1} less to activate.
3/2
  • Khaliz-Dorahn
Hand of the Exiled

Hand of the Exiled {1}{B}

Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Haploc Assembly

Haploc Assembly {4}{B}{B}

Sorcery
Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Worst housewarming ever.
  • Ophorio
Haploc Blooddrinker

Haploc Blooddrinker {1}{B}{B}

Creature - Lizard Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
3/2
  • Ophorio
Haploc Striker

Haploc Striker {R}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Striker attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard if its mana value is less than or equal to Haploc Striker's power. Exile that card instead of putting it into your graveyard as it resolves.
2/1
  • Ophorio
Harbinger of Growth

Harbinger of Growth {1}{G}

Creature - Elemental
When Harbinger of Growth enters, create a 1/1 green Saproling creature token.
{1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
1/1
Harmonic Growth

Harmonic Growth {4}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.”
—Ankryss, Biologist Adept
  • K15 Core Set
Harmonical Weaver

Harmonical Weaver {W}

Creature - Nymph Cleric
Whenever you cast an enchantment spell, you may pay {W}. If you do, put a +1/+1 counter on target creature.
“The Weavers exist for a reason, to keep Okthuros stable. The nonborn upset the balance of this world and threaten all life within it.”
1/1
  • Tides of War
Harmonious Meditation

Harmonious Meditation {2}{U}

Instant
Draw two cards. Each opponent draws a card.
“We must learn to find ourselves in nature. Only then can we truly attain peace in these hostile lands.”
  • Surging Tide
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
Harmony

Harmony {1}{W}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
  • Imperial Legacies
Harness the Wild

Harness the Wild {2}{G}

Enchantment
Ferocious — Whenever a creature with power 4 or greater you control enters, you gain 4 life.
“Our roots are connected to the heart of this plane. The Wild Realm is not enough. We deserve it all.”
— Luan
  • Surging Tide
Harpoon Launching

Harpoon Launching {4}{R}

Instant
Harpoon Launching deals 3 damage to any target. Create a 1/1 red Goblin creature token.
“On the count of three... THREE!”
  • Tides of War
Harrowing Infusion

Harrowing Infusion {1}{B}

Instant
Target creature gets +3/-1 until end of turn.
Metamorph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Harrowing Knight

Harrowing Knight {2}{B}{B}

Creature - Human Knight
Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
“Disrespect me, and you have two options. Lose your tongue, or volunteer to lead the next charge.”
3/3
  • A Tourney at Whiterun
Harvester of Secrets

Harvester of Secrets {4}{U}{B}

Creature - Zombie Horror
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card.
Unearth {2}{U}{B} ({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
  • Khaliz-Dorahn
Hashiro's Infiltrator

Hashiro's Infiltrator {2}{B}

Creature - Human Rogue
Menace
Art of war — At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card.
3/2
  • Imperial Legacies
Hasty Assault

Hasty Assault {1}{R}{R}

Instant
Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
“A patient attack will only result in a swift defeat. Men of my ranks — charge!”
— Hatsuo
  • Surging Tide
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Hate-Driven Arsonist

Hate-Driven Arsonist {3}{R}

Creature - Human Wizard
When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
2/2
Hatsuo, Honored General

Hatsuo, Honored General {2}{R}{R}

Legendary Creature - Human Warrior
First strike
{1}{R}: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
“Bravery is simply well-managed fear.”
3/2
  • Goliaths of Nangjiao