2557 cards found
Keeper of Dark Shadows

Keeper of Dark Shadows {3}{B}{B}

Creature - Human Wizard
When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
2/2
  • Path of Shadows
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Keeper of the Banner

Keeper of the Banner {3}{R}{R}

Creature - Human Noble Soldier
First strike
Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards.
To be a standard bearer is a rare honor, reserved only for those rare individuals who combine nobility with bravery.
3/3
  • Plagues of Fretport
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Keranos's Ideosphinx

Keranos's Ideosphinx {2}{U}{U}

Creature - Sphinx
Flying, ward {2}
The first noncreature spell you cast each turn costs {X} less to cast, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
4/3
Kevthra's Command

Kevthra's Command {2}{B}{B}

Instant
Choose two —
• Each opponent sacrifices a creature.
• Each player discards two cards.
• All creatures get -1/-1 until end of turn.
• You draw two cards and you lose 2 life.
Khalizors' Last Stand

Khalizors' Last Stand {5}{R}{R}

Sorcery
Cast Khalizors' Last Stand only during your postcombat main phase.
Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
Kill the Competition

Kill the Competition {3}{B}{B}

Sorcery
Destroy target creature. If you do, you may put a +1/+1 counter on a creature you control.
The priests of Atuum know more gods than there are stars in the sky. The existence of rivalry is to be expected.
  • Pyramids of Atuum
King Florence of Caulder

King Florence of Caulder {2}{B}{B}

Legendary Creature - Human Noble
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever King Florence of Caulder enters or attacks, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/4
  • MSEM Masters Cube
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
King's General

King's General {3}{B}{B}

Creature - Human Soldier
Whenever a creature an opponent controls dies, that player loses 1 life.
At the beginning of your end step, if an opponent lost 3 or more life this turn, create a 1/1 white Human creature token.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/3
  • End of Wollensie
Kinjiru Warlord

Kinjiru Warlord {3}{B}{B}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{B}{B}: Choose any number of other nontoken creatures you control. Whenever one of those creatures dies this turn, create a token that's a copy of that creature, except it has no mana cost.
5/3
  • Tales of Old Jidai
Kiri, Cloudwalker

Kiri, Cloudwalker {1}{W}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever a creature with power less than Kiri, Cloudwalker's power you control enters, you may pay {W}. If you do, you gain 2 life and draw a card.
2/3
  • Goliaths of Nangjiao
Kleptomania

Kleptomania {2}{R}{R}

Enchantment
Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn.
“The first rule of adventuring: Take everything not nailed down.”
  • Arkadai
Knights of the Burning Pyre

Knights of the Burning Pyre {3}{R}{R}

Creature - Elemental Skeleton Knight
This spell costs {1} less to cast for each embattled creature you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Haste
Whenever Knights of the Burning Pyre attacks, it deals X damage to each opponent, where X is the number of embattled creatures you control.
4/3
  • Quest for the Roseblade
Knotweald Ambassador

Knotweald Ambassador {2}{G}{G}

Creature - Treefolk
Whenever Knotweald Ambassador becomes the target of a spell or ability an opponent controls, choose one —
• Knotweald Ambassador deals damage equal to its power to target creature or planeswalker that player controls.
• Draw a card.
5/4
  • Dark Seas of Shiryen
Knotwood Lumberer

Knotwood Lumberer {5}{G}{G}

Creature - Treefolk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, Knotwood Lumberer gains your choice of vigilance or trample until end of turn.
5/6
  • Seasons of War
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
  • MSEM Secret Lair Drops
  • Novea
Komurk Harvester

Komurk Harvester {5}{G}{G}

Creature - Elemental
Trample
Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power.
7/7
  • Villains: The Musical
Konoe the Traitor's Hand

Konoe the Traitor's Hand {2}{G}{G}

Legendary Creature - Human Samurai
Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
4/4
  • Path of Shadows
Korephyr, Riddle Sage

Korephyr, Riddle Sage {3}{U}{U}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, exile the top card of your library.
At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order.
{3}{U/B}: Scry 2.
4/4
  • Seasons of War
Koth, One True Hero

Koth, One True Hero {2}{R}{R}

Legendary Planeswalker - Koth
[+1]: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.
[–2]: Koth, One True Hero deals damage to target creature equal to the number of Mountains you control.
[–7]: Create X 3/1 red Elemental creature tokens with trample and haste, where X is the number of Mountains you control.
Loyalty:
4
  • Aftermath
Kotis, Promised General

Kotis, Promised General {2}{W}{W}

Legendary Creature - Spirit Soldier
Other creatures you control get +1/+1.
When Kotis, Promised General dies, you may return it to its owner's hand.
“He gave up the peace of death to protect the chaos of our lives.”
—Tobias, Priest of Vaea
2/2
  • MSEM Masters: Jumpstart
  • Zero
Kragnoss, Rebellion Commander

Kragnoss, Rebellion Commander {2}{R}{R}

Legendary Creature - Goblin Warrior
Haste
When Kragnoss, Rebellion Commander enters, create a 1/1 red Goblin creature token.
Whenever a Goblin you control attacks, Kragnoss, Rebellion Commander deals 1 damage to target creature defending player controls.
3/3
  • K15 Core Set
Kugoja, Perished Conduit

Kugoja, Perished Conduit {1}{B}{B}

Legendary Creature - Zombie Wizard
{3}{B}{B}: Return target Zombie creature card from your graveyard to the battlefield.
Whenever another creature you control enters from a graveyard or you revive a creature token, that creature gets +2/+0 and gains haste and menace until end of turn.
2/2
  • Goliaths of Nangjiao