Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Beastback Raider desecrates a permanent, discard your hand, then draw three cards.
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Menace When Beatrice enters, target opponent reveals their hand. Exile a nonland card from it. During any turn that player lost life, you may cast that card and mana of any type can be spent to cast that spell.
Whenever Beatrice's Dodger attacks, create a 1/1 black and red Human Rogue creature token that's tapped and attacking. {3}{B}{R}: Return Beatrice's Dodger from your graveyard to the battlefield tapped and transformed.
Choose one — • Search your library for a card with harmony, reveal it, put it into your hand, then shuffle. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness. At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, return target creature card from your graveyard to the battlefield.
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.) Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield. Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.” — Morgrim Fel
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
Bloodprice {2}{B}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Whenever you cast an enchantment spell, you draw a card and you lose 1 life. Whenever one or more counters are put on an enchantment you control, you gain 1 life and each opponent loses 1 life.
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.” Destroy all nonland permanents.
Counter target spell unless its controller pays {1} or if it has the same name as a permanent or a card in a graveyard.
In first contact work, one never knows what to expect. Trainees are taught how to react to everything the organization has ever encountered, and how to improvise.