1306 cards found
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
Time

Time {2}{U}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time if it wasn't fused.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Again
  • Oirohpo
Time Cube

Time Cube {4}

Legendary Artifact
{16}, {T}: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability.
“You educated and stupid word animals can't fathom this greatest scientific math of creation!”
—Jen Rae, time cube cultist
  • Villains: The Musical
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature enters the battlefield under your control, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Titan Snare

Titan Snare {2}

Artifact
Spells with mana value 5 or greater can't be cast.
All greater artifice fell in the presence of the titan, until finally, nothing greater existed. Awed at its own majesty, the titan bowed to itself, and never moved again.
  • Villains: The Musical
Toggle

Toggle {1}{U}

Instant
You may tap or untap target nonland permanent.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Tome of Loss

Tome of Loss {1}{W}

Legendary Artifact
{X}{X}{W}, {T}, Sacrifice Tome of Loss: Return each creature card with mana value X or less from your graveyard to the battlefield.
“There's this book in there that can fix me. I don't need anything else if I get that.”
—Mei Liva
  • Villains: The Musical 32 295
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea
Tormented Echo

Tormented Echo {2}{B}{B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
The pain he bears is your own.
4/4
  • Ophorio
Tower Prowler

Tower Prowler {2}{B}{R}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, target player discards a card.
3/3
  • Villains: The Musical
Toxic Gorran

Toxic Gorran {1}{B}

Creature - Human Warrior
Deathtouch
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When all the world wants you dead, you learn how to kill it back.
1/1
  • Novea
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Trading Traitor

Trading Traitor {1}{B}

Creature - Elf Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
1/1
  • Ophorio
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land enters the battlefield under your control, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
“The key opens no locks, but should open a lot of minds.”
—Artamo, vault keeper
2/2
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters the battlefield, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo
Triumphant Toady

Triumphant Toady {4}{W}

Creature - Reflection Citizen
{1}, {T}: You gain life equal to the number of glory counters you have.
2/5
  • Ophorio
Troupe Smuggler

Troupe Smuggler {1}{B}

Creature - Elf Rogue
Once each turn, when you search your library, you may add {B}{B}.
“So you need a disguise and a way out of town. I just have a question for you: Can you act?”
2/2
  • Villains: The Musical
Truth Extractor

Truth Extractor {3}{B}

Creature - Vampire Rogue
Whenever a creature dealt damage by Truth Extractor this turn dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We can do this the easy way, or we can do this the fun way.”
3/3
  • Villains: The Musical
Tumblewalker

Tumblewalker {3}

Artifact Creature - Scarecrow
Tumblewalker has vigilance as long as you control another Scarecrow.
“They say it's just tumbleweed and fabric, the movements better for chasing the pests off. I still shoot every last one.”
—Calamity Rose
2/3
  • High Noon