14066 cards found
Sylvan Chronicler

Sylvan Chronicler {1}{G}

Creature - Elf Druid
Vigilance
Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
2/2
  • Seasons of War
Sylvan Crusher

Sylvan Crusher {5}{G}{G}

Creature - Elemental
It isn't the thunder that moves the trees, it is the trees that move the thunder.
7/5
  • Ophorio
Sylvan Explorer

Sylvan Explorer {G}

Creature - Nymph Scout
When Sylvan Explorer enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
1/1
  • Novea
Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
  • Feanav: The Apothecary's Progress
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sylvan Strength

Sylvan Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it.
To the east of Skola Vale lies the vast forest of Nistos, where wild magic protects it from being charted by mortals.
  • Theros Triumphant
Sylvan Subversive
Estranged Partisan

Sylvan Subversive

Creature - Faerie Soldier
(Color indicator: Sylvan Subversive is green)
Reach
Whenever another creature enters, untap Sylvan Subversive.
If the empire could fall, then perhaps one day, humanity could accept all of its children.
5/6
Card has other part: Estranged Partisan
  • The Empty Throne of Feanav
Sylvan Vitality

Sylvan Vitality {1}{G}

Sorcery
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Tides of War
Symbiotic Sprout

Symbiotic Sprout {2}{G}

Creature - Plant
When Symbiotic Sprout dies, create two 1/1 green Saproling creature tokens.
It offers shelter and food to a variety of creatures, who in exchange spread its seeds all around to ensure its proliferation.
2/1
  • Tides of War
Symbolic Ontologies

Symbolic Ontologies {3}{U}{U}

Enchantment - Discovery Study
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Draw a card from each of your libraries.
discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
  • MSEM Masters: Legends
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Synchronous Battle Armor

Synchronous Battle Armor {2}{U}

Artifact Creature - Equipment Soldier
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control.
Whenever equipped creature attacks, tap up to three target creatures.
Reconfigure {3}{U}{U} ({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/0
  • MSEM Masters: Jumpstart
Synchronous Hellkite

Synchronous Hellkite {3}{R}

Artifact Creature - Dragon Construct
Flying
Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control.
Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
0/0
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
A single step off beat and an entire civilization falls to dust.
  • Spark of Revolution
Syncretic Master

Syncretic Master {1}{U/R}{G}

Creature - Human Monk Shaman
When Syncretic Master enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
3/2
  • MSEM Masters: Jumpstart
Syncretic Partisan

Syncretic Partisan {1}{R}

Creature - Human Shaman
Menace, prowess
“Our colonized brethren preserved their ways by adapting them to divine law—but unless we prevail in our united rebellions, not even those vestiges will survive.”
—Kanvar Singh, Coalition Leader
1/2
  • The Empty Throne of Feanav
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou
Syndicate Sycophant

Syndicate Sycophant {B}

Creature - Insect Rogue
Syndicate Sycophant can't block.
When a creature scavenges Syndicate Sycophant, you may search your library for a card named Syndicate Sycophant, reveal it, put it into your hand, then shuffle.
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/1
  • Panxiou
Synergistic Curiosity

Synergistic Curiosity {2}{R}

Enchantment - Aura
Enchant creature
When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token.
Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
  • Alkabah
Syr Illan, Hethwyr's Spear

Syr Illan, Hethwyr's Spear {2}{U}{U}

Legendary Creature - Human Knight
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
The first spell you cast during your postcombat main phase each turn costs {W}{U} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{U}, it costs {1} to cast.)
4/3
  • Seasons of War
Syrina's Brood

Syrina's Brood {4}{U}{U}

Creature - Dragon Spirit
Flying
When Syrina's Brood enters, look at the top six cards of your library, then put them back in any order.
“A pale parody though it may be, it is still born of dragon souls—and so, it is still my child.”
—Syrina, Dragon Queen
6/5
  • Glacia: Hail to the Queen
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Sythian Enrichment

Sythian Enrichment {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and “{1}{B}: Regenerate this creature.”
  • Spark of Revolution
Sythian Interference

Sythian Interference {2}{U}

Sorcery
Look at target player's hand. Draw two cards, then discard a card.
“It's always possible that there's more to the world, but no one can ever get far enough to know.”
— Ren-Iz-Telart, Sythian analyst
  • Spark of Revolution
Sythian Scripture

Sythian Scripture {1}{W}{W}

Enchantment - Aura
Enchant creature
When Sythian Scripture enters, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.