14930 cards found
Fall from the Heavens

Fall from the Heavens {1}{G}

Instant
Destroy target creature with flying. Judge up to one target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“As tears come crashing down onto a barren land, so to will the unworthy plummet into inhospitable lands.”
—Rangolsh, disciple of Tamaak
  • Alkabah
Fall to Ruin

Fall to Ruin {3}{G}{G}

Sorcery
This spell costs {1} less to cast for each permanent sacrificed this turn.
Destroy target noncreature permanent.
“It may be beyond humanity's place to create life—but I—we both only wished our creation could ensure our legacy.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Fallow Grave

Fallow Grave {1}{G}

Enchantment
Revive abilities of cards in your graveyard cost {1} less.
Sacrifice Fallow Grave: Create a 1/1 black Worm creature token.
  • Oirohpo
False Dilemma

False Dilemma {3}{G}

Sorcery
Choose creature or land, or choose both if you control a creature with power 4 or greater. Reveal the top five cards of your library. Put all cards revealed this way with a chosen type into your hand and the rest into your graveyard.
  • The Empty Throne of Feanav
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Fated Fall

Fated Fall {2}{G}

Instant
Choose one —
• Exile target creature with flying.
• Exile up to three target cards from a single graveyard. Draw a card.
Innocence invites that which kills it.
  • Feanav: The Apothecary's Progress
Fatresya's Command

Fatresya's Command {2}{G}{G}

Instant
Choose two —
• Return target permanent card from your graveyard to your hand.
• Put two +1/+1 counters on target creature.
• Destroy target artifact or enchantment.
• Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard.
Feat of Strength

Feat of Strength {3}{G}

Sorcery - Adventure
Put a +1/+1 counter on target creature you control if it's a Warrior. Then it fights up to one target creature you don't control.
Card has other part: Fang Den Bouncer
  • Adventurers of Onora
Felling Vines

Felling Vines {2}{G}

Instant
You gain 3 life. Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Fertile Fields

Fertile Fields {2}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You gain 3 life.
  • Harvest Festival
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Festival of Timeless Day

Festival of Timeless Day {2}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
  • Plagues of Fretport
Filial Piety

Filial Piety {1}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“No legacy worth its words begins before all who lived it are dust.”
—Niu Mo Wang, Ashen Absolution
  • Panxiou
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Fluffpuff Frenzy

Fluffpuff Frenzy {3}{G}

Instant
Create three 1/1 green Elk Rabbit creature tokens.
Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
The mists within the Ulek are often used to hide the elves, but can be just as useful for hiding from wilder things.
  • High Noon