15282 cards found
Dawnrise Attendants

Dawnrise Attendants {G}{W}

Creature - Panda Bear Monk
Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered this turn.
“Fight, so that others need not.”
—Master Tzu, Martial Artisan
3/2
  • Panxiou
Deciduous Defense

Deciduous Defense {G/W}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
“Nature's fine example is to discard that which no longer serves us, dear.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Declare, the Mother Bear

Declare, the Mother Bear {2}{G}{W}

Legendary Creature - Human Knight
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
3/3
Descended Countryside

Descended Countryside

Land
Descended Countryside enters tapped.
{T}: Add {G} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Drelum, Deepheart Seer

Drelum, Deepheart Seer {1}{G}{W}

Legendary Creature - Elf Nomad
You may look at the top card of your library any time.
You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”
2/2
  • Over the Horizon
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss
Due of the Estate

Due of the Estate {G/W}{G/W}

Sorcery
If an opponent controls more lands than you, search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
“Small freedoms we have granted the masses, but we will never abolish nobility.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Edgar, Divine Regent
Immortal Herald

Edgar, Divine Regent {1}{G/W}{G/W}

Legendary Creature - Human Noble
If a spell or ability an opponent controls causes you to discard Edgar, put it onto the battlefield instead of putting it into your graveyard.
Unveil {4}{G}{W} ({4}{G}{W}: Transform this. Unveil only as a sorcery.)
4/2
Card has other part: Immortal Herald
  • Feanav: The Apothecary's Progress
Eiji of the Dragon's Eye

Eiji of the Dragon's Eye {2}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
“My brother's grave was a ditch in Uwaito. When we will have earned our victory, I will bury him here, beneath Kinjiru's blossoms.”
4/4
  • Tales of Old Jidai
Elegant Agility

Elegant Agility {G/W}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
With the cheetah's grace
—Kahemboan saying meaning
  • Kahembo: Olde Dawn
Element of Surprise

Element of Surprise {G}{W}

Instant
The next creature spell you cast this turn can be cast as though it had flash. When that creature enters this turn, it gains lifelink until end of turn.
With uncanny speed the forces of Khaliz-Dorahn appeared, ready to defeat Rallios.
  • Khaliz-Dorahn
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for {6}{G}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Endless Reverie

Endless Reverie {1}{G}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand.
Enduring Force

Enduring Force {3}{G}{G}{W}{W}

Creature - Snake Spirit
Trample
{1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
7/7
  • End of Wollensie
Enter the Ch'aska Walla

Enter the Ch'aska Walla {2}{G}{W}{W}

Sorcery
Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life.
When the Relonche started winning the war of attrition, Upanqui revealed his real army.
  • Road to Carü Mapu
Enter the Fray

Enter the Fray {2}{G}{W}

Enchantment
As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them.
Prevent all damage that would be dealt to planeswalkers you control during your turn.
  • MSEM Masters 2020
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Fabled Stag
Venerated Beast

Fabled Stag {1}{G/W}{G/W}

Creature - Elk
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
“Hunting the white stag.”
—An expression to describe someone who is convinced they can achieve the impossible.
3/3
Card has other part: Venerated Beast
  • Feanav: The Apothecary's Progress
Faith

Faith {4}{G}{W}

Creature - Elemental Incarnation
At the beginning of your upkeep, create a 1/1 white Soldier creature token.
{1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
3/6
  • Khaliz-Dorahn
Farmer's Repose

Farmer's Repose {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 1 life.
Live life simply and live it well.
Fate Tracer

Fate Tracer {1}{G}{W}

Creature - Human Shaman
Vigilance
Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.)
1/4
  • Lovi Awoken
Fearless General

Fearless General {G}{W}

Creature - Human Soldier
First strike
Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn.
“I do not fear death if it means the triumph of my people.”
2/2
  • Khaliz-Dorahn
Fearsome Xenoblossom

Fearsome Xenoblossom {2}{G}{W}

Creature - Plant
This spell can't be countered.
Ward {3}
{W}, Exile Fearsome Xenoblossom from your graveyard: You gain 4 life.
All hope of survival is gone with the fallen leaves.
5/5
  • Animus Vox
Fertile Steppe

Fertile Steppe

Land
Fertile Steppe enters tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Flush With Arcor

Flush With Arcor {1}{G}{W}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Prevent all damage that would be dealt to you this turn.
You gain hexproof until end of turn.
  • Plagues of Fretport