14066 cards found
Swan Dance

Swan Dance {U}{R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create two 1/1 colorless Construct Actor creature tokens.
Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Swarm of Sporemites

Swarm of Sporemites {1}{G}

Creature - Fungus
Swarm of Sporemites gets +1/+1 for each creature card and Revelation card in your graveyard.
As the borders between things grew thin, even the mold atop old graves began to take on aspects of what fed it.
0/0
  • Beyond Our Ken
Swarm of the Damned

Swarm of the Damned {2}{W}{W}

Enchantment
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn.
“The dead still wander these halls, chained to the house through its malevolent will.”
—“The House on the Hill”
  • Video Horror System
Swarm of the Dispossessed

Swarm of the Dispossessed {U}

Creature - Spirit
Flying
At the beginning of your upkeep, you may pay {1}. If you do, put a +1/+1 counter on Swarm of the Dispossessed.
Sacrifice Swarm of the Dispossessed: Counter target spell with mana value X, where X is the number of +1/+1 counters on Swarm of the Dispossessed.
1/1
  • Lovi Awoken
Sway of the Rivers

Sway of the Rivers {4}{U}{U}

Sorcery
Choose up to one nonland permanent. Return the rest to their owners' hands.
“Only the strong of will can hope to step up against the currents of fate.”
—Callaphe the mariner
  • Theros Triumphant
Sway the Naive

Sway the Naive {B/R}{B/R}

Sorcery
Target creature deals damage equal to its power to its controller.
A touch of desperation, a hint of promise, and a pretty face will sway many a young dreamer.
  • A Tourney at Whiterun
Sweep Stakes

Sweep Stakes {2}{R}

Enchantment
At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
  • Oirohpo
Sweep the Leg

Sweep the Leg {W}{U}

Instant
Exile target spell or creature. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
“The bigger they are, the harder I hit ‘em.”
  • Adventurers of Onora
Sweeper Drone

Sweeper Drone {3}

Artifact Creature - Drone
Flying
When Sweeper Drone enters, create a Function token with “Put a +1/+1 counter on each creature named Sweeper Drone you control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Death is always cheaper than you think.
1/1
  • Beyond the Blackwall
Sweet Nothings

Sweet Nothings {2}{R}

Instant
You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
  • Karina's Explorations
Swell of Birth

Swell of Birth {2}{W}{W}

Enchantment
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.”
—Soini, Elama fearmonger
  • Kaleidoscope
Swelling Sea

Swelling Sea {4}{U}{U}

Enchantment
At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
  • Surging Tide
Sweltering Storm

Sweltering Storm {3}{R}{R}

Sorcery
Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls.
Even land seeks shelter from this storm.
  • Ophorio
Swift Corsair

Swift Corsair {1}{R}{W}

Creature - Human Pirate
Haste
At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn.
“No other rig on the three seas will get you where you're going faster than the Winged Steed and my faithful crew.”
1/3
  • Dark Seas of Shiryen
Swift Deployment

Swift Deployment {1}{R/W}{R/W}{R/W}

Instant
Create two 1/1 red Soldier creature tokens with haste.
Creatures you control get +1/+1 until end of turn.
When she learned there were sightings of bandits not a days ride out from Whiterun, Thailen wasted no time gathering her most trusted soldiers.
  • A Tourney at Whiterun
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
“Size doesn't really matter. It's all about impact.”
—Makodonis
  • Theros Triumphant
Swift Savior

Swift Savior {2}{W}

Creature - Human Warrior
Flash
When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
2/3
  • Surging Tide
Swift Spearmaster

Swift Spearmaster {2}{G}

Creature - Human Warrior
Trample
When Swift Spearmaster enters, return another permanent you control to its owner's hand.
“Stand aside, students. Let me explain to this Kinjiru dog why our holding still stands.”
3/3
  • Tales of Old Jidai
Swift-Fingered Sneak

Swift-Fingered Sneak {2}{R}

Creature - Gnome Rogue
Whenever Swift-Fingered Sneak enters or attacks, you may discard a card. If you do, draw a card.
“Threaten the life of an Ensouled, and they just laugh. Threaten their belongings, and they'll hunt you to the ends of the earth.”
—Deleroi, Fourth Eye assassin
2/2
  • Arkadai
Swiftblade Ren

Swiftblade Ren {1}{B}{R}

Legendary Creature - Human Warrior
First strike
Whenever Ren deals combat damage to a player, you may activate one of her abilities by paying 3 life rather than paying its cost.
{1}{R}, Discard a card: Draw a card.
{2}{B}, Sacrifice a creature: Each opponent sacrifices a creature.
3/2
  • Nangjiao In Bloom
Swiftclaw Griffin

Swiftclaw Griffin {3}{W}

Creature - Griffin
Flying, first strike
When Swiftclaw Griffin enters, return a creature you control to its owner's hand.
Some Fellors train their speed by provoking wild griffins and getting away before they get snatched.
3/2
  • Khaliz-Dorahn
Swiftfoot Elk

Swiftfoot Elk {1}{G}

Creature - Elk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
It steps so silently through the brush that even the most expert hunters have trouble tracking it.
2/1
  • K15 Core Set
Swiftshot Sniper

Swiftshot Sniper {3}{G}

Creature - Human Soldier Archer
Reach
{G}, {T}: Swiftshot Sniper deals damage equal to its power to each creature with flying.
{2}{G}: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
2/5
  • Khaliz-Dorahn
Swiftspear Ambusher

Swiftspear Ambusher {1}{G}

Creature - Mouse Soldier
Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature.
2/2
Card has other part: Furry Friend
  • Adventurers of Onora
Swiftstep Cliffdweller

Swiftstep Cliffdweller {2}{R}

Creature - Goblin
Swiftstep Cliffdweller has haste as long as you control another Goblin.
The Korrinary Range is unstable and treacherous. Some creatures are able to survive it by letting others step through it first and learning from their mistakes.
3/2
  • Aftermath