15897 cards found
Pinnacle Seraph

Pinnacle Seraph {3}{W}{W}

Creature - Angel
Flying
Morph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Pinnacle Seraph face up, destroy all other creatures.
“Learn the lesson of Somahrea's fall, reader: no one is above the laws of heaven.”
—The Light of Order: On Recent History
4/5
  • MSEM Secret Lair Drops
  • Mious
Itinerant Stalker

Itinerant Stalker {2}{G}

Creature - Human Warrior
Deathtouch
As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able.
2/2
  • Arkadai
Floodwater Depths

Floodwater Depths

Land
As Floodwater Depths enters, you may pay 2 life. If you don't, Floodwater Depths enters tapped.
{T}, Sacrifice Floodwater Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Stay on Edge

Stay on Edge {1}{W}

Sorcery
Target creature gets +1/+0 and gains double strike until end of turn.
“No one I've known has ever made it this far past the Korrinary Range. We have to be extra careful not to end like these creatures.”
—Allagras, Tidal Master
  • Aftermath
Breyga, Frontier Expert

Breyga, Frontier Expert {1}{R/W}{G}

Legendary Creature - Human Scout
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
3/3
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set
Bloodsworn Provoker

Bloodsworn Provoker {1}{R}

Creature - Human Warrior
{T}: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
He wears a cape stained red with the blood of his enemies to challenge his brethren into shedding even more.
2/1
  • Glacia: Hail to the Queen
Gim-Chimya, the Invisible

Gim-Chimya, the Invisible {2}{G}{U}

Legendary Creature - Monkey
Flash
Players can't discard cards.
Whenever Gim-Chimya, the Invisible attacks, it can't be blocked this turn unless defending player pays {1} for each card in your hand.
3/3
  • Novea
Fleeting Distractor

Fleeting Distractor {1}{U}

Creature - Faerie Rogue
Flying
When Fleeting Distractor enters, sacrifice it unless you return another creature you control to its owner's hand.
Chasing faeries
—Lafterii expression meaning “wasting your time.”
2/2
  • Khaliz-Dorahn
Enigma of Seventy Scrolls

Enigma of Seventy Scrolls {U/R}

Instant
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn.
Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
  • The Unraveling
Roseblood Hart

Roseblood Hart {2}{R}

Creature - Elk Spirit
When Roseblood Hart enters, choose one —
• Destroy target artifact.
• Create a Treasure token.
“Fitting it is for the earth warder to remain in the mortal earth.”
—Zhu Bajie, Shepherd of Stone
2/2
  • Panxiou
Derelict Amphitheatre

Derelict Amphitheatre

Land - Mountain
({T}: Add {R}.)
Derelict Amphitheatre enters tapped.
{R}, {T}, Reveal a red card from your hand: Scry 1.
Hostile Barbfly

Hostile Barbfly {3}{B}

Creature - Insect
Flying
When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Soul Jar

Soul Jar {2}{W}

Enchantment
When Soul Jar enters, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield.
  • Tales of Old Jidai
Ruinous Proselyte

Ruinous Proselyte {1}{R}{R}

Creature - Skeleton Warrior
{1}, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land.
“As death itself is treason, it is not difficult to make the dead into traitors.”
—Giradrus, Ashen Master
3/2
Fervent Igmel

Fervent Igmel {2}{R}{R}

Creature - Elemental Bird
Flying
You may exert Fervent Igmel as it attacks. When you do, add {R}{R}{R}{R}. Until end of turn, you don't lose this mana as steps and phases end. (An exerted creature won't untap during your next untap step.)
4/4
  • End of Wollensie
Spring Recaller

Spring Recaller {3}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
A memory of happier times.
2/4
  • Oirohpo
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
  • Theros Triumphant
Wretched Sanctuary

Wretched Sanctuary

Land - Swamp
({T}: Add {B}.)
Wretched Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Wretched Sanctuary: Add {U} or {R}.
  • Goliaths of Nangjiao
Blossom-Sower Witch

Blossom-Sower Witch {1}{B/G}

Creature - Human Shaman
When Blossom-Sower Witch enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, you gain 1 life.
1/2
  • The Unraveling
Pyrostorm

Pyrostorm {5}{R}{R}{R}

Sorcery
Pyrostorm deals 10 damage divided as you choose among any number of targets.
The other barbarian clans knew to fear the Itava, for their leader could wield pure devastation as easily as they could wield their axes.
  • Zero
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Moon-Scarred Tuzi

Moon-Scarred Tuzi {1}{R}

Creature - Rabbit Warrior
Whenever Moon-Scarred Tuzi attacks, target creature in its pack gains first strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
Chan'gi the Silver gave her life to remake the moon in her image, thus delivering rabbit and wolf into a binding alliance.
3/1
  • Panxiou