15897 cards found
Keeping the Wolfpack

Keeping the Wolfpack {3}{B}

Enchantment
At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature.
{4}{G}: Create a 2/2 green Wolf Elemental creature token.
  • Novea
Keepsake of Binding

Keepsake of Binding {4}

Artifact
When Keepsake of Binding enters, exile target creature an opponent controls until Keepsake of Binding leaves the battlefield.
{4}, {T}: Tap target creature with power less than the exiled card's power.
Only a greater evil can unlock the terrors trapped within.
  • Theros Triumphant
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Kellythross, Master Artificer

Kellythross, Master Artificer {3}{U}{B}

Legendary Planeswalker - Kellythross
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn.
[–1]: Sacrifice an artifact. If you do, draw two cards.
[–6]: Draw seven cards. Artifact spells you cast this turn cost {2} less to cast.
Loyalty:
3
  • Tides of War
Kelp Garden

Kelp Garden {1}{G}

Enchantment - Aura
Enchant land you control
When Kelp Garden enters, mill three cards.
Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard.
Kenshiro's Yoroi

Kenshiro's Yoroi {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control.
Equip {2}
  • Imperial Legacies
Kept Under Watch
Publicly Disgraced

Kept Under Watch

Enchantment - Aura
(Color indicator: Kept Under Watch is white and blue)
Enchant player
At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Card has other part: Publicly Disgraced
  • A Tourney at Whiterun
Kernel Barrage

Kernel Barrage {R}

Sorcery
Kernel Barrage deals damage to target creature or planeswalker equal to the number of spells you've cast this turn (including this one).
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As the assault on the Blackwall began CySec unleashed a counter barrage. Servers and satellites alike rained terror across the Scarlands.
  • Beyond the Blackwall
Kernel Flare

Kernel Flare {4}{R}

Enchantment - Aura Curse
Enchant opponent
Creatures attacking enchanted player get +2/+0.
{R}, Discard Kernel Flare: Draw a card.
While AI don't feel rage as humans, they are no strangers to sudden violence.
  • Beyond the Blackwall
Kernel Knot

Kernel Knot {B}{R}

Enchantment
Whenever you cast a spell, if you sacrificed permanents, discarded cards, and/or paid life as an additional cost to cast it, Kernel Knot deals 2 damage to any target. (Sacrificing permanents for mana doesn't count.)
  • Beyond the Blackwall
Kernel Quarantine

Kernel Quarantine {3}{W}

Enchantment
This spell has flash as long as you control another enchantment.
When Kernel Quarantine enters, exile all other creatures until Kernel Quarantine leaves the battlefield.
“Open bracket closed. Commencing lockdown.”
Kernel Rest

Kernel Rest {W}

Instant
You gain 3 life.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Though tireless in design, even a digital mind requires downtime.
Related card: Data-Point
  • Beyond the Blackwall
Kernel Upgrade

Kernel Upgrade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip enchantment creature {1}
Equip artifact creature {2}
Equip {3}
Even the Neo-Soul community can't exist with a computational anchor.
  • Beyond the Blackwall
Kernon's Consecration

Kernon's Consecration {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return Kernon's Consecration from your graveyard to the battlefield attached to target creature you control. Activate only as a sorcery.
  • Innistrad In Memoriam
Kernon, Primeval Ritualist

Kernon, Primeval Ritualist {1}{G}{G}

Legendary Planeswalker - Kernon
[+1]: Mill two cards. Untap up to one target creature or land.
[–2]: Return target creature or land card from your graveyard to your hand.
[–X]: You may sacrifice a creature. If you do, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Loyalty:
3
  • Innistrad In Memoriam
Ketsueki, Kiyomi's Legacy

Ketsueki, Kiyomi's Legacy {B}{B}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Equip {2}
  • Path of Shadows
Kevthra's Command

Kevthra's Command {2}{B}{B}

Instant
Choose two —
• Each opponent sacrifices a creature.
• Each player discards two cards.
• All creatures get -1/-1 until end of turn.
• You draw two cards and you lose 2 life.
Kevthra's Will

Kevthra's Will {2}{B}

Sorcery
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Key Catcher

Key Catcher {2}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, up to one target attacking creature gains menace and lifelink until end of turn.
  • Beyond the Blackwall
Key to the Nexus

Key to the Nexus

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{5}: Unlock Key to the Nexus. If {W}{U}{B}{R}{G} was spent to activate this ability, you may cast the revealed card without paying its mana cost. Otherwise, put that card on top of your library.
Khaliz-Dorahn Restored

Khaliz-Dorahn Restored {4}{G}

Enchantment
Play with the top card of your library revealed.
You may play lands from the top of your library.
At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
  • Aftermath
Khalizors' Last Stand

Khalizors' Last Stand {5}{R}{R}

Sorcery
Cast Khalizors' Last Stand only during your postcombat main phase.
Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
“This town ain't big enough for...”
—Telam, last words
Kill This Love

Kill This Love {2}{B}

Enchantment
When Kill This Love enters, target opponent sacrifices a creature.
At the beginning of each end step, if a creature died this turn, you gain 2 life.
Sesilius gave the Abominations power limited only by their nonexistent consciences.
  • Animus Vox