14928 cards found
Madame Beatrice
Beatrice's Dodger

Madame Beatrice

Legendary Creature - Human Rogue
(Color indicator: Madame Beatrice is black and red)
If Madame Beatrice would leave the battlefield, exile her instead.
Whenever one or more creatures you control deal combat damage to a player, that player reveals their hand. You may cast a card from their hand without paying its mana cost.
2/3
Card has other part: Beatrice's Dodger
  • Feanav: The Apothecary's Progress
Maddening Theory

Maddening Theory {1}{U}

Instant
Draw a card.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Faith in a conjecture meets the challenge of proving it.
  • Feanav: The Apothecary's Progress
Makeup Call

Makeup Call {1}{B}

Instant
Remove all counters from target permanent with counters. If it's a creature or enchantment, destroy it.
She applied more and more to cover the scar, with every layer only highlighting the ugliness more and more.
  • Karina's Explorations
Marine Delver

Marine Delver {4}{U}

Creature - Merfolk Wizard
Whenever Marine Delver attacks, draw a card.
When the Empire first conquered other shores, mer societies expanded deeper beneath the waves, out of human sight.
2/5
  • Feanav: The Apothecary's Progress
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
  • Feanav: The Apothecary's Progress
Mei Liva, the Broken

Mei Liva, the Broken {4}{U}{B}

Legendary Planeswalker - Mei
Whenever a player discards a card, you may draw a card and put a loyalty counter on Mei Liva, the Broken.
[0]: Target permanent's controller sacrifices it unless they discard two cards.
[–1]: Each opponent loses X life and you gain X life, where X is the number of cards in your hand.
[–3]: Target player chooses a card in their hand, then discards the rest.
Loyalty:
4
  • Karina's Explorations
Melt the Chains

Melt the Chains {4}{R}

Enchantment - Aura
Enchant creature
When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
  • Karina's Explorations
Militia Surgeon

Militia Surgeon {2}{W}

Creature - Human Soldier
When Militia Surgeon enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Misleading Wisp

Misleading Wisp {1}{W/U}

Creature - Spirit
Sacrifice Misleading Wisp:
Counter target spell unless its controller pays {1}.
Both angels and spirits hold interest in mortal affairs. However, where angels command, spirits manipulate.
1/3
  • Feanav: The Apothecary's Progress
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Mother Roo

Mother Roo {3}{U}

Creature - Kangaroo
{B}{G}{U}: Mother Roo gets +2/+2 and gains flying until end of turn.
3/3
Card has other part: Bounding
  • Karina's Explorations
Motley Crew

Motley Crew {1}{R}

Creature - Human Scout
Motley Crew has no name while it's being cast. (It will always make first contact.)
{2}{R}: Creatures you control named Motley Crew get +1/+0 until end of turn.
Every week Karina was whisked to a different plane, meeting countless students like herself, but each with a story of their own.
2/2
  • Karina's Explorations
Mourning Minister

Mourning Minister {3}{W}

Creature - Human Cleric
Players can't get counters.
Counters can't be put on permanents.
“We are under the same heavens, and any sin is for all humanity to mourn.”
2/4
  • Feanav: The Apothecary's Progress
Must've Been a Bird

Must've Been a Bird {1}{U}

Instant - Adventure
Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slippery Bunyip
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Nihilistic Treatment

Nihilistic Treatment {2}{B}

Sorcery
Choose X. Target player reveals their hand and discards all nonland cards with mana value X.
If one lives in the world's greatest society, what could dissent and misery be called but inhuman insanity?
  • Feanav: The Apothecary's Progress
Noonfiend

Noonfiend {2}{B}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Return Noonfiend from your graveyard to your hand.
None of the wards against fae she knew fazed it, so she thought it safe.
2/1
  • Feanav: The Apothecary's Progress
Off on a Date

Off on a Date {1}{W}

Instant
Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
While a lifetime of sorrows could not be erased in an instant, they could be eased one pleasant afternoon at a time.
Ominous Presence

Ominous Presence {4}{B}

Creature - Spirit
When Ominous Presence enters, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand.
Ominous Presence gets +1/+1 for each Curse attached to your opponents.
1/1
  • Karina's Explorations
Opera House

Opera House

Land
Opera House enters tapped.
When Opera House enters, add one mana of any color.
{T}, Sacrifice Opera House: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Feanav: The Apothecary's Progress
Oscuran Wingmate

Oscuran Wingmate {2}{W}

Creature - Spirit Scout
Whenever you make first contact, Oscuran Wingmate gains flying until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
  • Karina's Explorations
Osheen Courtier

Osheen Courtier {4}{G}

Creature - Faerie Knight
All creatures able to block Osheen Courtier do so.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
  • Feanav: The Apothecary's Progress