Defender, trample Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
Target creature gets -5/-5 until end of turn. Scry 1.
“The demon must be cowering in his necropolis, sending these at me rather than facing me himself. Of him I will make my finest thrall yet.” —Kaalia of the Vast
Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Flying Whenever an opponent discards a card, you may exile it. If you do, create a 1/1 black Bird creature token with flying and “This creature can't block.” {B}, Sacrifice three Birds: You may cast a card exiled with Krahen, Dusk's Call without paying its mana cost.
Controlled Burn deals 2 damage to target player or planeswalker. At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker.
Vigilance When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip {2}
Target player discards a card. If they can't, you draw a card and they lose 2 life. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Vigilance Whenever another creature you control attacks, put a +1/+1 counter on it if it has less than 4 power. Otherwise, it gains first strike and trample until end of turn.
If you're willing to do whatever it takes in the pursuit of justice, you'll find her in due time.
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.
Whenever you draw a card, put a +1/+1 counter on Acolyte of Water. Surpass {5}{U}({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Target creature can't block this turn.
Flying {X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.