14930 cards found
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Curse of Ceaseless Pursuit

Curse of Ceaseless Pursuit {3}{G}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Ceaseless Pursuit enters, put two +1/+1 counters on target creature you control.
Creatures attacking enchanted player have trample.
  • Over the Horizon
Curse of Encroaching Waters

Curse of Encroaching Waters {G}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield.
“I challenge you to approach me, Helena. Your haste is my haste.”
—Antonin Lazaire
  • Eralou
Curse of Tracking

Curse of Tracking {2}{G}{G}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature you control deals combat damage to enchanted player, draw a card.
“I've had trouble finding lotuses lately, would you know anything about that?”
—Antonin Lazaire, to Cypress
  • Eralou
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou
Curse of the Petrified

Curse of the Petrified {3}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls with power 2 or less can't block.
  • Eralou
Cuxuri's Corruption

Cuxuri's Corruption {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with slipstream.
You gain 4 life.
“We Danithra know that the Great Current is no deity. Like any other force, it can be made to serve... other purposes.”
  • Elmare: Into the Abyss
Cypress, the Wayfarer

Cypress, the Wayfarer {1}{G}

Legendary Planeswalker - Cypress
[+2]: Until end of turn, you may spend mana as though it were mana of any type.
[0]: For each color, put a +1/+1 counter on a creature you control of that color.
[–7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle.
Loyalty:
1
  • Eralou
Darren Hunter

Darren Hunter {2}{G}{G}

Legendary Planeswalker - Darren
[+1]: Add two mana of any one color.
[0]: Put two +1/+1 counters on target creature you control. Then put your choice of a reach, vigilance, or trample counter on it. If you have an insight counter, you may put all of those counters on that creature instead.
[0]: You get an insight counter.
[–2]: Destroy target noncreature, nonland permanent.
Loyalty:
3
  • Toll Midnight
Daunt

Daunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
  • Riddles of Revio
Day of Rest

Day of Rest {2}{G}

Instant
Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them.
Anku's worshipers refuse to raise blades on the final day of each month, believing it to be a sacred day of peace.
  • Scriptures of Urshad
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Decisive Onslaught

Decisive Onslaught {4}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain vigilance and trample until end of turn.
“The songs written about this day shall be so grand, future generations will assume them to be legend!”
—Vaeldan, the Mythkeeper
  • Seasons of War
Defect's Study

Defect's Study {4}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn.
  • Sparks of a Multiverse
Defend the Frontier

Defend the Frontier {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 1/1 green Elf creature token.
The first line of defense for Aith Aera starts where the first tree grows.
  • Seasons of War
Demand Submission
Command Respect

Demand Submission {1}{G}

Sorcery
Target creature gets +5/+5 until end of turn.
Fabled {4}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Command Respect
  • Glacia: Hail to the Queen
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
Create a 3/3 green Elk creature token.
Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Destructive Storm

Destructive Storm {2}{G}

Sorcery
Each opponent sacrifices an artifact, an enchantment, and a creature with flying.
“‘Destiny' this, ‘prophecy' that. You're not the center of the cosmos, Selvar, and sometimes weather is just weather!”
—Vosh, the Champion
  • Arkadai
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Devastating Impact

Devastating Impact {2}{G}

Sorcery
Target creature you control gets +5/+5 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact.
  • Spark of Revolution
Deviser's Cunning

Deviser's Cunning {2}{G}

Instant
Until end of turn, target blocked creature you control gains trample and “Whenever this creature deals combat damage to a player, draw that many cards.”
A rare few devisers work flesh, not steel, as their medium.
  • Rail War