14928 cards found
Shemesh, Nomad Chieftain

Shemesh, Nomad Chieftain {1}{R}{G}

Legendary Creature - Human Nomad
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn.
Shemesh and his giant hila Musha lead the nomads under the Divine Lovers.
4/4
  • Scriptures of Urshad
Stolen Innovations

Stolen Innovations {4}{U}{B}

Enchantment
When Stolen Innovations enters, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it.
You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way.
  • Scriptures of Urshad
Sumun, Azutah's Heart

Sumun, Azutah's Heart {4}{G}{U}

Legendary Creature - Goat Druid
Whenever a land you control enters, if you haven't had a land become a copy this way this turn, you may have that land enter as a copy of any nonland permanent on the battlefield.
“With my help, this land will achieve its true potential.”
5/5
  • Scriptures of Urshad
Sunblessed Orator

Sunblessed Orator {1}{R}{W}

Creature - Human Cleric
Whenever another creature you control enters, Sunblessed Orator deals 1 damage to each opponent and you gain 1 life.
“All of us have the hearts of gods!”
2/3
  • Scriptures of Urshad
Dehmi's Servitor

Dehmi's Servitor {1}

Artifact Creature - Elemental
Flying
“See how this creature treats me like its master, and imagine how wonderful this world could be if all of creation did the same.”
—Dehmi, Origin Seeker
1/1
  • Scriptures of Urshad
Divine Chariot

Divine Chariot {4}

Artifact - Vehicle
Lifelink
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Hannaru's battle chariot gleams with the golden rays of the midday sun.
3/4
  • Scriptures of Urshad
Donkey Jawbone

Donkey Jawbone {1}

Artifact - Equipment
Equipped creature has first strike.
Whenever another creature you control dies, put a +1/+1 counter on equipped creature.
Equip {2}
In a hero's hands, anything can be a weapon that stories will be sung about.
  • Scriptures of Urshad
Edge of the Empires

Edge of the Empires {2}

Artifact Creature - Wall
Defender
Civilized — {T}: Edge of the Empires deals 1 damage to each opponent. Activate only if you control an artifact, a creature, and an enchantment.
0/4
  • Scriptures of Urshad
Ekebram's Archive

Ekebram's Archive {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Ekebram's Archive.
{4}, {T}, Sacrifice Ekebram's Archive: Return all cards exiled with Ekebram's Archive to their owner's hand.
  • Scriptures of Urshad
Funerary Barge

Funerary Barge {1}

Artifact - Vehicle
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Scriptures of Urshad
Gilded Idol

Gilded Idol {3}

Artifact
{3}, {T}: Tap target creature.
Idols to Darutu and the other ancient primordial spirits of Urshad have largely been torn down and replaced by shrines to the worldly gods, but pockets of their worship still remain.
  • Scriptures of Urshad
Manalith

Manalith {3}

Artifact
{T}: Add one mana of any color.
If the Seekers of Sarrutu could harness the power of the ankuliths, then they could wield some of Anku's world-shaping magic.
  • Scriptures of Urshad
Nibinem's Hand

Nibinem's Hand {3}

Artifact Creature - Construct
Once, an ancient tyrant visited Urshad from a far-away world. Selezzar keeps the spiked servants he had built for him around for their skills at slaughter.
3/2
  • Scriptures of Urshad
Sannurian Sentinel

Sannurian Sentinel {6}

Artifact Creature - Construct
Trample
“The life I create helps my people to prosper. Why doesn't the life that springs from the ankuliths do the same?”
—Balasi, Sannurian edificer
5/5
  • Scriptures of Urshad
Scavenger's Wagon

Scavenger's Wagon {3}

Artifact - Vehicle
{3}, {T}: Draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • Scriptures of Urshad
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Stonecut Lammasu

Stonecut Lammasu {7}

Artifact Creature - Lammasu
Flying
Tap an artifact you control, a creature you control, and an enchantment you control: Return Stonecut Lammasu from your graveyard to your hand. Activate only as a sorcery.
“Balasi captured my beard extremely well, don't you think?”
— Imperator Nammuzar
5/5
  • Scriptures of Urshad
Urn of Heroes

Urn of Heroes {3}

Legendary Artifact
When Urn of Heroes enters, you may search your library for a legendary card, put that card into your graveyard, then shuffle.
{T}: Add {C}.
“That noose mighta' been meant for me, Marianne, but I guess it was your own life's string you cut short when you slit it.”
— Eli Windsors
  • Scriptures of Urshad
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
  • Scriptures of Urshad
Crescent of Possibilities

Crescent of Possibilities

Land
{T}: Add {C}.
{3}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.