14928 cards found
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Nestled Delta

Nestled Delta

Land - Desert
Nestled Delta enters tapped unless you control another Desert.
{T}: Add {G} or {U}.
“Empires have been built on less.”
—Sumun, Azutah's Heart
  • Over the Horizon
Netherform

Netherform {4}{W}{B}

Sorcery
Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.)
Enchanted permanent has indestructible.
  • Kahembo: Olde Dawn
Network Sabotage

Network Sabotage {1}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact you control.
Target player discards two cards.
  • Tides of War
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Neural Hijack

Neural Hijack {5}{B}{B}{B}

Enchantment - Aura Curse
Enchant opponent
You control enchanted player except during their extra turns.
At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
  • Beyond the Blackwall
Neutral Citystate

Neutral Citystate

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}, {T}: Add one mana of any color.”
While many of the smaller cities pledge themselves to one of the great Satrapies, there are some that attempt to foster good relations with all, and to make as much coin as possible from each.
  • Alkabah
Neutralize

Neutralize {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
With a simple wave of his hand, arcane energy filled the air in vibrant waves, choking off the magic at the source.
Never Enough

Never Enough {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You can't sacrifice creatures or lands to pay Never Enough's reconstruct cost.
  • Animus Vox
New Divide

New Divide

Land
As New Divide enters, you may pay 2 life. If you don't, it enters tapped.
{T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
From one adventure to the next.
New Members

New Members {B}

Sorcery - Adventure
Create a 1/1 white and black Badger Cleric creature token with lifelink. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slipsand Ritualist
  • Adventurers of Onora
New State of Mind

New State of Mind {1}{W}

Instant
Choose one —
• Exile target permanent you control, then return that card to the battlefield under its owner's control.
• Return target permanent you control to its owner's hand. Draw a card.
“Now we forget.”
  • End of Wollensie
Newcomer's Luck

Newcomer's Luck {1}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.”
—Boris, Sergeant of the Tenth
  • The Unraveling
Next Gen Reality

Next Gen Reality {2}{G}

Sorcery
Create a tapped colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
Flashback—{1}{G}, Sacrifice a creature or land. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To sooth the populace, the world was reinvented.
  • Beyond the Blackwall
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nichang Yuyi

Nichang Yuyi {1}{R}

Sorcery
Draw a card. The next noncreature spell you cast this turn costs {2} less to cast.
Showcase {3}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
“When do I expect my agents to be inside Kinjiru's walls? Kuno, they already are.”
—Suzume Oshiruko
  • Tales of Old Jidai
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Shade

Night Shade {1}{B}

Sorcery
Target player loses X life and you gain X life, where X is the number of permanents you control with counters on them.
“Many of the creatures will be curious. Eager to meet a new friend or trainer. Others... let's just say they're called ‘monsters' for a reason.”
—Professor Maple
  • Monsters of Chikyu
Night of Falling Stars

Night of Falling Stars {3}{R}{R}

Sorcery
Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature.
“Let the heavens burn! We are victorious!”
—Riv, blind prophet
  • Rail War
Night of the Unliving

Night of the Unliving {2}{B}{B}

Enchantment
At the beginning of your upkeep, if there are no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield.
“There's no more room in hell.”
—“Funeral for the Human Race”
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Nightblade Umbra

Nightblade Umbra {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.”
“Come now. Let us dance with death.”
—Hui Zhou
  • Nangjiao In Bloom