15282 cards found
Feverish Noble

Feverish Noble {2}{B}

Creature - Human Noble
When Feverish Noble dies, you draw two cards and you lose 2 life.
The physickers told him the mask would ward off harmful miasmas, and ever since his fevered mind has been trapped in a blind prison of its own making.
2/2
  • Plagues of Fretport
Fickle Feeder

Fickle Feeder {2}{B}{B}

Creature - Vampire
Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
She steals only the darkest of thoughts.
3/3
  • Oirohpo
Fickleflame Summon

Fickleflame Summon {2}{R}

Creature - Elemental Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
2/2
  • Aftermath
Field Chaplain

Field Chaplain {1}{W}

Creature - Human Cleric
Whenever Field Chaplain perseveres, you gain 3 life. (A creature perseveres when it survives damage.)
“Practice your faith. Say your prayers. In time, we are all rewarded.”
1/3
  • Surging Tide
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Fiendish Bruiser

Fiendish Bruiser {5}{B}

Creature - Demon Rogue
Menace
When Fiendish Bruiser enters, exile up to three cards from target player's graveyard.
“They say there's a price to betrayal, but I haven't paid a thing!”
6/4
  • Alkabah: The Rise of Soli
Fiendish Yaoguai

Fiendish Yaoguai {1}{B}

Creature - Cat Spirit
Fiendish Yaoguai can't block.
Scavenge {5}{B} ({5}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/1
  • Panxiou
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Fiery Embrace

Fiery Embrace {1}{R}

Instant
Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
“Inside every arcanist lies a dormant spark. I wonder what would happen if I were to fan those flames?”
—Old Soeji
  • Tales of Old Jidai
Fiery Explosion

Fiery Explosion {4}{R}

Instant
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Fiery Explosion deals 5 damage to target creature or planeswalker.
“One, two, three . . . say, Nerium, where did you leave that fourth feyfire vial?”
—Drosera
  • Seasons of War
Fiery Portent

Fiery Portent {4}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Fiery Portent deals 5 damage to target creature or planeswalker.
3 | Surveil 3.
  • Panxiou
Figments of Warriors Lost

Figments of Warriors Lost {3}{R}

Sorcery
Create a token that's a copy of target creature, except it's a Sand creature in addition to its other types, has haste and “At the beginning of the end step, sacrifice this permanent.” Each creature with the same name as that creature gains trample until end of turn.
  • Alkabah: The Rise of Soli
Filch

Filch {U}

Sorcery
Target opponent mills four cards. Scry 2.
“Let them go. Our entire operation here would crumble without pocket thieves as potential recruits and easy scapegoats.”
—Vedlin Ross
  • Worlds Away
Filial Piety

Filial Piety {1}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“No legacy worth its words begins before all who lived it are dust.”
—Niu Mo Wang, Ashen Absolution
  • Panxiou
Filigree Drake

Filigree Drake {3}{U}

Artifact Creature - Drake
Flying
Whenever another artifact you control enters, Filigree Drake gets +1/+1 until end of turn.
2/3
Final Chapter

Final Chapter {3}{B}

Sorcery
This spell costs {2} less to cast if it targets a creature with an Adventure.
Destroy target creature or planeswalker.
The wrong choice of dungeon is all it takes to cut your story short.
  • Adventurers of Onora
Final Revelation

Final Revelation {2}{U}

Sorcery
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Scry 3, then draw a card.
Suddenly Gallord heard Logayr's voice, and the truth was revealed to him: he was a planeswalker.
  • Aftermath
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Firebird's Passion

Firebird's Passion {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
“To reach out and touch an Igmel's plumage. To take a feather into your hands and feel it burn. To hold it to your eyes and scream: ‘This is life!'”
  • End of Wollensie
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Firecracker Frenzy

Firecracker Frenzy {1}{R}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a first strike counter on it.
• Put a trample counter on it.
  • Panxiou
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.