15897 cards found
Knight of the Orchards

Knight of the Orchards {2}{G/W}

Creature - Human Knight
Tap another untapped creature you control: Knight of the Orchards gets +1/+1 until end of turn.
3/2
  • The Unraveling
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Lady's Master-of-Arms

Lady's Master-of-Arms {2}{W}{W}

Creature - Human Soldier
Vigilance, lifelink
3/4
Leapweb Lurker

Leapweb Lurker {2}{G}

Creature - Spider
Reach
{1}: Untap Leapweb Lurker.
The perils of the Zadyk leave many an unprepared adventurer cocooned and consumed in a lurker's web.
2/3
  • The Unraveling
Lerithan Rebel

Lerithan Rebel {2}{R}

Creature - Human Rebel
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put onto Lerithan Rebel, it deals 1 damage to any target.
2/1
Lha Elite

Lha Elite {1}{W}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Lha Elite's power is equal to the number of tokens you control.
*/1
Light Within Shadow

Light Within Shadow {B}

Enchantment
Whenever you gain life for the first time each turn, each opponent loses 2 life.
Light a Fire
Brimr, Forged in the Flames

Light a Fire {R}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control.
Fabled {4}{R}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Brimr, Forged in the Flames
Lightsteel Enforcer

Lightsteel Enforcer {2}{W}

Artifact Creature - Human
Whenever another artifact you control enters, put a +1/+1 counter on Lightsteel Enforcer.
2/1
Lodestone Sword

Lodestone Sword {2}

Artifact - Equipment
Equipped creature gets +2/+3.
Equip {4}
{2}: Attach Lodestone Sword to target artifact creature you control.
  • The Unraveling
Lone Heroics
Exalted Charge

Lone Heroics {G}

Sorcery
Target creature gets +2/+2 until end of turn.
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Exalted Charge
Lord Jared, the Griffin Knight

Lord Jared, the Griffin Knight {1}{W}{W}

Legendary Creature - Human Noble Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
2/1
Lunar Arbiter

Lunar Arbiter {3}{W}{B}

Creature - Human Cleric
If a player would lose life, that player loses 3 life instead.
If a player would gain life, that player gains 3 life instead.
3/3
Magus of the Grave

Magus of the Grave {1}{B}{B}{B}

Creature - Elf Shaman
Whenever another creature you control dies, each other player sacrifices a creature.
“The graves are prepared. There's no need for you to pass on to your next life on your own.”
3/4
  • MSEM Masters 2019
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Masamori Hunter

Masamori Hunter {1}{G}

Creature - Human Scout
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
2/2
Masamori Initiate

Masamori Initiate {G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Masamori Initiate for mana, you may mill a card.
0/1
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Masha's Vanguard

Masha's Vanguard {R}

Creature - Human Scout
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
1/1
  • The Unraveling
Masha, Hero of Pelastrov

Masha, Hero of Pelastrov {1}{R}{R}

Legendary Creature - Human Soldier
Creatures your opponents control attack each turn if able.
Blocking creatures you control get +4/+0.
{W}: Untap Masha, Hero of Pelastrov.
2/4
  • The Unraveling
Master of Minds

Master of Minds {1}{U}{U}

Creature - Human Wizard
You may choose not to untap Master of Minds during your untap step.
{T}: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control.
1/3
  • MSEM Masters 2019
Melt the Earth

Melt the Earth {3}{R}

Sorcery
Melt the Earth deals 2 damage to each creature.
A pyremage's most dangerous trick isn't aimed at the target, but beneath them.
  • The Unraveling
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling