Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords. {T}: Add {C}. {3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
{T}: Add {C}. Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control. {3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
{T}: Add {C}. {T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.” —Barten, academic
Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe {3}{U}({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Return up to one target creature to its owner's hand. If you do, that player discards a card at random. Coalesce {5}{U}{B}(You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
Frozen Hinterlands enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Shu Qin enters with your choice of a flying or +1/+1 counter on him. At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.)
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard. Coalesce {6}{G}{W}{U}(You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Flash Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn. When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)