{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) When Shoring Naiad enters, if {U} was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
Shoupan Shrine enters tapped. {T}: Add {B} or {R}. {B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks while you control an Angel or Nephilim, put a +1/+1 counter on target attacking creature you control with lesser power.
Haste Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.” —Tanya, Leader of the Pack
Flying Revive {5}{U}({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater. Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
Lifelink Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
Flying Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.