Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
You draw two cards and you lose 2 life. Inscribe {3}{B}{B}({3}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
Return up to two target creature cards from your graveyard to your hand. If you control a creature with power greater than its base power, you gain 3 life.
Slaughter-priests offer Mogis blood in exchange for strength and vile magics.
When Fell Lantern-Bearer enters, choose one — • Remove a defense counter from each battle you control. • Put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”