Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Many worlds were under Phyrexian tyranny long before Jeska began her crusade, but she managed to instill the spark of rebellion in some of them, prompting their denizens to rise up and battle their oppressors.
{T}: Add {C}. {7}: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs {1} less to activate for each artifact you control.
When Spirit of Autumn enters, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield. Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control. Equip {3}
Deception {B}({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink {1}{B}: Nimunotian Shadow gets +1/+1 until end of turn.
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Qulai enters, look at the top six cards of your library. You may reveal a Fox card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Sacrifice Qulai: Foxes you control gain hexproof and indestructible until end of turn.
When Journey through Moranai enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
When Dark Ascension enters, if you cast it, all creatures get -13/-13 until end of turn. Whenever you cast a black spell, Dark Ascension deals X damage to any target and you gain X life, where X is the number of black mana symbols in that spell's mana cost.
The gloom of night grips tightly at the hope of all mortal hearts.
Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
When Briarswine dies, create a 2/2 green Wolf creature token. Foreshadow {4}{G}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
“Good game means worse predators.” —Alber, Kessig ranger
{1}{G}: Return another target permanent you control to its owner's hand. {X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)