14928 cards found
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
  • Plagues of Fretport
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Funerary Servant

Funerary Servant {1}{B}

Creature - Human Cleric
Imperial temples to the god Inishtu function as hospitals, mortuaries, and graveyards. With each new burial, the worshipers join in prayer so that its spirit may reach their master quickly and safely.
1/4
  • Scriptures of Urshad
Fungal Whomper

Fungal Whomper {4}{G}{G}

Creature - Fungus
When Fungal Whomper enters, you gain 4 life.
When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
4/4
Furnace Golem

Furnace Golem {5}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
3/4
  • Al Tabaq
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
  • Survive the Night
Gale Murmurer

Gale Murmurer {2}{U}

Creature - Spirit
Flying
If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
1/4
Gallord of the Order

Gallord of the Order {3}{G}{W}

Legendary Creature - Human Soldier Archer
Vigilance, reach
Identity — As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
3/4
  • Khaliz-Dorahn
Gallows Griffin

Gallows Griffin {4}{W}

Creature - Griffin
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/4
  • Feanav: The Apothecary's Progress
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gatekeeper Geist

Gatekeeper Geist {2}{W}

Creature - Spirit
Vigilance
Death knell — Tap up to two creatures you don't control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“They tried to return to their normal lives, acting as if their sorrows were truly gone.”
—Mei Liva, to Karina and Flynn
1/4
  • Karina's Explorations
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
  • Aftermath
General Takaki

General Takaki {1}{R}{G}{W}

Legendary Creature - Human Samurai
If a source you control would deal exactly 1 damage to a permanent or player, it deals 3 damage instead.
1/4
  • Path of Shadows
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghost of Lost Futures

Ghost of Lost Futures {5}{U}

Creature - Spirit
Flying
Creatures your opponents control get -1/-0.
“All this war and tragedy sprang from the Prince Regent's death at my hands. I wished for none of this, yet what can anyone do now?”
—Lettie Wormwood
4/4
  • The Empty Throne of Feanav
Gigascorpion

Gigascorpion {4}{G}

Enchantment Creature - Scorpion
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on up to one other target creature you control.
[Lore III] Target creature must be blocked this turn if able.
5/4
  • Theros Triumphant
Gilded Duo

Gilded Duo {3}{R}

Creature - Human Wizard Warrior
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Gilded Duo gets +2/+0 until end of turn.
2/4
  • Arcanum Academia
Giltspire Exemplar

Giltspire Exemplar {2}{G}{W}{U}

Creature - Human Knight
Trample
Spells your opponents cast that target creatures you control cost {2} more to cast.
Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.
Blessed wards are superfluous among the brave.
4/4
  • Alara
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
In Kahembo's sparse bodies of water, a few lucky outcasts found both shelter and sustenance.
2/4
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Vigilance
Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
3/4
  • Elmare: Into the Abyss
Gloomtide Whelk

Gloomtide Whelk {5}{B}{B}

Creature - Shrimp Horror
Pressure {2}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Gloomtide Whelk enters, all other creatures get -4/-4 until end of turn.
4/4
  • Elmare: Into the Abyss
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
  • Arkadai
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4