Choose one. You may choose both if an opponent controls three or more tapped creatures. • Creatures target player controls lose all abilities until end of turn. • Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
You draw a card and you lose 1 life. Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
Target opponent may have Desperate Contrition deal 4 damage to them. If that player doesn't, you draw three cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Rapport — Whenever Desraen, Serpent's Will and at least one other creature you control become tapped, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts. As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
{2}, {T}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
The Flock's destruction inspires fear in even the bravest of fools.
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
Choose one — • Permanents you control gain lifelink and indestructible until end of turn. • Search your library for a card, put it into your hand, then shuffle. • Destroy target nonland permanent.
Exile the top two cards of your library. Until your next end step, you may play those cards. Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.)
Flying At the beginning of your upkeep, for each seven cards in your graveyard, Devotee of Winds explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Haste Whenever you cast a creature spell, it gains bloodthirst 1. (Multiple instances of bloodthirst on a spell stack.)
Whenever Devourer of Legacy deals combat damage to a player, you may sacrifice it and choose a nonland card name. If you do, search that player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Flying At the beginning of your upkeep, exile the top or bottom card of target player's library. That player loses life equal to that card's mana value.
As an additional cost to cast this spell, sacrifice a creature. Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power, then shuffle.