Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
Flash Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn. When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
When Sift Through False Leads enters, exile the top five cards of your library, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}, Sacrifice a Clue: Put a card exiled with Sift Through False Leads into your hand.
When Sights Beyond enters, scry 3. Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
“Bant's golden glory is not won through the spangled maces of knights or scepters of kings. It is forged by blacksmiths, borne on peasants' shoulders, given light by the grace of those we call graceless.” —attributed to Archasura Asha
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield. {1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
Return target creature card from your graveyard to your hand. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
Create a 1/1 green Squirrel creature token. The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
Slinking Raider can't be blocked by creatures with greater power. Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it. Surpass {5}{R}({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)