1480 cards found
Shoot Down

Shoot Down {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
Derrivan archers shoot arrows with deadly accuracy.
  • K15 Core Set
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Shroud in Stars

Shroud in Stars {U}

Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
“It's been a long time since I've felt this good on my own.”
—Glitch, Drinker of Seas
  • Animus Vox
Shrouded Cackler

Shrouded Cackler {B}

Creature - Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shrouded Cackler can't block.
1/2
  • A Tourney at Whiterun
Shuilong Technique

Shuilong Technique {U}

Sorcery
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
  • Nangjiao In Bloom
Siamang Tale-Singer

Siamang Tale-Singer {G}

Creature - Monkey Warrior Bard
Flash
Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn.
When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
1/1
  • Over the Horizon
Sift Through False Leads

Sift Through False Leads {U}

Enchantment
When Sift Through False Leads enters, exile the top five cards of your library, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, Sacrifice a Clue: Put a card exiled with Sift Through False Leads into your hand.
  • The Unraveling
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Bant's golden glory is not won through the spangled maces of knights or scepters of kings. It is forged by blacksmiths, borne on peasants' shoulders, given light by the grace of those we call graceless.”
—attributed to Archasura Asha
  • MSEM Masters Cube 2025
  • Alara
Silence Dissent

Silence Dissent {B}

Enchantment
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield.
{1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
  • Plagues of Fretport
Silent Musing

Silent Musing {U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
The mountain springs offer a unique magic—the ability to forget the body and dissolve into your memories.
  • Descent from the Highlands
Silent Sleep

Silent Sleep {B}

Sorcery
Return target creature card from your graveyard to your hand.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Sinful Past

Sinful Past {B}

Sorcery
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
  • Aftermath
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Sink into the Floor

Sink into the Floor {B}

Instant
Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn.
  • Al Tabaq
Skill Link

Skill Link {R}

Enchantment
Whenever an opponent is dealt damage by one or more sources you control for the second time each turn, draw a card.
Minds in perfect harmony, though seemingly in disarray from the outside.
  • Monsters of Chikyu
Skitterthorns

Skitterthorns {G}

Creature - Elemental
Whenever Skitterthorns blocks or becomes blocked, creatures you control gain deathtouch until end of turn.
Along with her forests, Rei brought her homeland's creatures to inhabit the city's overgrown ruins.
0/1
  • Villains: The Musical
Skittish Prey

Skittish Prey {G}

Instant
Create a 1/1 green Squirrel creature token.
The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
  • End of Wollensie
Skulduggery

Skulduggery {B}

Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
On open sea, this life divine,
‘Till all is mine, o' salt an' brine!
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Skycaster's Aura

Skycaster's Aura {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
  • Spark of Revolution
Slayer's Stratagem

Slayer's Stratagem {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Slinking Raider
Forthright Wrecker

Slinking Raider {R}

Creature - Azra Rogue
Slinking Raider can't be blocked by creatures with greater power.
Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it.
Surpass {5}{R} ({5}{R}: Transform this creature.
This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Forthright Wrecker
  • Alkabah: The Rise of Soli
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen