3158 cards found
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
  • Adventurers of Onora
Goriana Tactician

Goriana Tactician {4}{W}

Creature - Ox Warrior
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Goriana Tactician enters, you may tap target creature.
3/4
  • Tides of War
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo
Grace of the Trinity

Grace of the Trinity {2}{W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn.
2/5
  • Plagues of Fretport
Graced Theurge
Gracewing Scion

Graced Theurge

Creature - Angel Wizard
(Color indicator: Graced Theurge is white and blue)
Flying, vigilance
When you unveil Graced Theurge, draw a card.
Angels are above such petty things as desire or enthusiasm.
4/4
Card has other part: Gracewing Scion
  • Feanav: The Apothecary's Progress
Graceful Angel
Patient Ascetic

Graceful Angel

Creature - Angel
(Color indicator: Graceful Angel is white)
Flying
3/3
Card has other part: Patient Ascetic
Graceful Yuroda

Graceful Yuroda {1}{W}

Creature - Angel
Flying
When Graceful Yuroda enters, return target permanent you control to its owner's hand.
In the nexus, Lizaveth and Taras at last learned the truth they had sought for so long.
2/3
  • Over the Horizon
Gracewing Scion
Graced Theurge

Gracewing Scion {1}{W/U}{W/U}

Creature - Human Wizard
Flying
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
Enthusiasm for flight carries material costs which quickly surpass the cost of true-form transformation.
2/2
Card has other part: Graced Theurge
  • Feanav: The Apothecary's Progress
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Grand Stand at Danaj

Grand Stand at Danaj {4}{B}{G}{W}

Sorcery
Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Then vanished Hayat, locust-winged, and a great cry went up among Tamaak's host as bounty overflowed appetite and feast went uneaten.”
—The Tale of Kings
  • Alkabah
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Grasp of the Sands

Grasp of the Sands {2}{W}

Instant
Grasp of the Sands deals 5 damage to target attacking or blocking creature. Scry 1.
The Muktann is always open to new victims.
  • Alkabah
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
  • The Empty Throne of Feanav
Grasping Souls

Grasping Souls {1}{W}

Instant
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Gravelocked Seeker

Gravelocked Seeker {3}{W}{W}

Creature - Harpy Shaman
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
2/4
  • Novea
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
  • Kahembo: Olde Dawn
Greypelt Emissary

Greypelt Emissary {1}{R/W}{R/W}

Creature - Hound Warrior
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target.
Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
3/2
  • Kahembo: Olde Dawn
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound you control enters, put a +1/+1 counter on Greypelt Initiate.
Kiana's first lesson to the new recruits is that there's no greater privilege than living to fight another day.
1/1