14928 cards found
Gharial Bandit

Gharial Bandit {3}{U}

Creature - Crocodile Rogue
The Kafyabari back-alleys were filled with crooks, thugs, and anyone grimy enough to dissuade them.
3/2
Card has other part: Lurking Below
  • Kahembo: Olde Dawn
Ghastly Belief

Ghastly Belief {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If you control a Demon, each opponent loses 3 life.
“Turning fantasy into reality is the realm of the truly deluded.”
—On Spirits and Demons
  • End of Wollensie
Ghastly Scorpion

Ghastly Scorpion {1}{B}

Creature - Spirit Scorpion
Deathtouch
When Ghastly Scorpion dies, you draw a card and you lose 1 life.
It exudes toxic vapors from its body in lieu of a tangible stinger.
1/1
  • Dark Seas of Shiryen
Ghastly Sluagh

Ghastly Sluagh {3}{B}

Creature - Faerie Spirit
Flash
There is little sense in killing fae; the death of unforgiven beings will simply give rise to yet more.
4/3
  • Feanav: The Apothecary's Progress
Ghastly Tether

Ghastly Tether {B}

Instant
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.”
Whatever had remained of the spirit faded away. The warrior's fight was won. The spirit awoke at the heart of the Endless Tempest.
Ghost Light

Ghost Light {1}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature this turn.
A circle of lights keeps the spirits at bay from even the most cursed of shows.
  • Villains: The Musical
Giant Bandog

Giant Bandog {3}{G}

Creature - Hound
Trample
“Some fear the strays are fae-touched. I think they've done more to keep the urchins safe than anyone so concerned.”
—Madame Beatrice
4/3
  • Feanav: The Apothecary's Progress
Giant Dromad

Giant Dromad {2}{W}

Creature - Camel Beast
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Giant Dromad enters, if tribute wasn't paid, you may destroy target artifact or enchantment.
2/3
  • Pyramids of Atuum
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
  • Novea
Giant Scarab

Giant Scarab {4}{B}

Creature - Insect
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Some scarabs don't even leave behind the bones of their victims.
2/2
  • Pyramids of Atuum
Giant Warthog

Giant Warthog {5}{G}

Creature - Boar Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
“Just to keep things interesting, I like to hunt things that are at least three times my size.”
—Orriana Galerider
5/5
  • K15 Core Set
Gift of Fire

Gift of Fire {R}

Sorcery
Until end of turn, target creature you control gains “{T}: This creature deals 1 damage to any target.”
Draw a card.
  • The Unraveling
Gift of Shadows

Gift of Shadows {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Normal elves turn to the forest for strength. Bloodleaves turn there for the darkness.
  • High Noon
Gift of Undeath

Gift of Undeath {B}

Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it.)
No creature can die in Nimunot without a necromancer's consent.
  • K15 Core Set
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
  • Beyond Our Ken
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
  • Novea
Gifted Swordsman

Gifted Swordsman {3}{W}

Creature - Human Soldier Avatar
Whenever Gifted Swordsman attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
3/3
  • Arkadai
Gifted Warmage

Gifted Warmage {2}{U}

Creature - Cephalid Wizard Avatar
Whenever Gifted Warmage attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
2/2
  • Arkadai
Gifts of the Abyss

Gifts of the Abyss {3}{B}

Instant
Mill four cards. You may put up to two cards from among the milled cards into your hand. Each player loses 2 life.
Bane or boon, the Abyss blesses all.
  • Over the Horizon
Gifts of the Oshiruko

Gifts of the Oshiruko {2}{U}

Sorcery
Create a 2/2 colorless Spirit creature token.
Draw a card.
  • Path of Shadows
Gild in Grace

Gild in Grace {G}{W}

Instant
Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Gilded Blade

Gilded Blade {1}{W}

Artifact - Equipment
Flash
When Gilded Blade enters, you may attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Gilded Bloodsworn

Gilded Bloodsworn {R}{G}

Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 and has trample as long as it's merged with another card or token.
1/1
  • Beyond Our Ken
Gilded Cipher

Gilded Cipher {1}

Artifact - Clue
{T}: Target player mills a card.
{2}, Sacrifice Gilded Cipher: Draw a card.
The gilded cage is but the key.
  • Villains: The Musical