Create a 1/1 white Soldier creature token with vigilance. At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
Choose X. You may choose the same mode more than once. • You gain 2 life. • Create a 1/1 white Soldier creature token with vigilance. • Exile target creature you control, then return it to the battlefield under its owner's control.
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.” —Lisseria, General of Kanaa
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage. Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
When Legacy Warmask enters, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature. Equipped creature gets +1/+1. Equip {1}
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.” —Mesha, Sannurian storyteller
Enchant creature Enchanted creature can't attack. Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.