14066 cards found
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Straw Soldiers

Straw Soldiers {1}{U}

Creature - Scarecrow Soldier
While their skill at chasing off crows is questionable, spirits give the motionless guards a wide berth.
1/3
  • High Noon
Strawhood Harvested

Strawhood Harvested {1}{R}{G}

Creature - Scarecrow Horror
Whenever another creature you control enters, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it.
A visage erased is enough to make someone familiar into someone feared.
2/3
  • The Stage Presents: The Neverending Act
Stray Sighthound
Seer of the Hunt

Stray Sighthound {1}{G}

Creature - Hound
Stray Sighthound can't be blocked by creatures with power 2 or less.
Attain {3}{G} ({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/1
Card has other part: Seer of the Hunt
  • The Empty Throne of Feanav
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Strayseeker Ranger

Strayseeker Ranger {2}{W}{W}

Creature - Human Soldier Ranger
When Strayseeker Ranger enters, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Recite {W}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Stream of Light

Stream of Light {X}{W}

Sorcery
Target player gains X life.
  • Pyramids of Atuum
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Street Busker

Street Busker {W}

Creature - Human Actor
Street Busker gets +2/+0 as long as you've gained life this turn.
“They aren't breaking any laws by performing, so long as that's all they're up to on the streets all day.”
—Heddywn
0/3
  • Villains: The Musical
Street Combat

Street Combat {1}{R}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, exile the top card of your library. Until the end of your next turn, you may play that card.
The Coalition at last reached the capital; Cathette's magic replaced the lamplights, and Beatrice's partisans led the armies to Amleth.
  • The Empty Throne of Feanav
Street Husher

Street Husher {1}{B/R}

Creature - Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Beaten by the street's cruelty for years, to then become an enactor of such. I can scarcely blame them, only pity.”
—Madame Beatrice
2/2
  • Feanav: The Apothecary's Progress
Street Performer

Street Performer {1}{U}

Creature - Human Wizard
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
1/2
Street Raider

Street Raider {1}{R}

Creature - Human Rogue
Menace
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.”
—Madame Beatrice
2/2
  • The Empty Throne of Feanav
Street Smarts

Street Smarts {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
  • High Noon
Street Stalker

Street Stalker {B}

Creature - Vampire Rogue
When Street Stalker enters, target opponent loses 1 life for each creature you control named Street Stalker.
“The city's thieves seem to be more focused on drawing blood than coin these days...”
—Inspector Vivian Dymra
1/1
  • Villains: The Musical
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Streetside Entertainer

Streetside Entertainer {R}

Creature - Human Bard
Harmony — Target creature gains haste until end of turn.
When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War