14930 cards found
Volcano Sacrifice
Ancient Pillan

Volcano Sacrifice {2}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Volcano Sacrifice deals damage to target creature or planeswalker equal to the number of creature cards in your graveyard.
...there would only be one solution.
Card has other part: Ancient Pillan
  • Road to Carü Mapu
Voltaic Conduit

Voltaic Conduit {3}{R}

Enchantment
When Voltaic Conduit enters, it deals 5 damage to target creature or planeswalker you don't control.
Whenever you attack, you may discard a card. If you do, draw a card.
Thunder only happens when it's raining.
  • Animus Vox
Vulpine Verse

Vulpine Verse {1}{R}

Sorcery
Create a 2/1 red and white Fox creature token. If you're attacking, that token enters tapped and attacking.
Showcase {4}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Wake of the Beast

Wake of the Beast {1}{R}

Instant
Wake of the Beast deals 2 damage divided as you choose among one or two targets.
Whenever a creature you control becomes monstrous, you may pay {R}. If you do, return Wake of the Beast from your graveyard to your hand.
  • Glacia: Hail to the Queen
Wanton Cleave

Wanton Cleave {2}{R}

Instant
Target attacking creature gains double strike until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
War Council
Refuse to Submit

War Council {2}{R}{R}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way.
...that time was saved to decide who should lead.
Card has other part: Refuse to Submit
  • Road to Carü Mapu
War Rages On

War Rages On {1}{R}

Sorcery - Tale
Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Fierce Combatant
  • Kahembo: Olde Dawn
War's Sorrow

War's Sorrow {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — War's Sorrow deals 1 damage to any target.
III — Each player sacrifices another permanent. Put War's Sorrow on top of its owner's library unless a player has it deal 3 damage to them.
His love they had taken away, blind to the cost they would repay.
  • Villains: The Musical
Warm One's Bones

Warm One's Bones {2}{R}

Sorcery
Each instant and sorcery card in your graveyard gains agonize until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There is little use in worrying.
  • Feanav: The Apothecary's Progress
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime
Watchkeeper's Retort

Watchkeeper's Retort {R}

Instant
Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Watchkeeper's Stand

Watchkeeper's Stand {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 red Soldier creature tokens with haste.
  • Plagues of Fretport
Way of the Dragon

Way of the Dragon {3}{R}

Sorcery
Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
  • Path of Shadows
Weapon Smash

Weapon Smash {1}{R}

Instant
Destroy target artifact.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
No legion, however well-trained, could win a war with splintered hilts and patchwork armor.
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
While Blood Still Flows

While Blood Still Flows {2}{R}

Sorcery
Add {W}{U}{B}{R}{G}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“You may feel broken. You may feel beaten. But if you can feel, then there is still fight left in you.”
— Hadik, Silver-Dawn Paragon
  • Beyond Our Ken
Whim of Ifram

Whim of Ifram {2}{R}

Instant
Whim of Ifram deals 4 damage to target creature chosen at random.
“Why do we not hate Ifram, you ask? Planeswalker, it would be like hating the seasons, or day and night.”
—Kilik, acolyte of Ifram
  • Mious
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy.
  • MSEM Masters Cube
  • Monsters of Chikyu 158 255
Wild Lightning

Wild Lightning {R}{R}

Instant - Inscription
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wild Raiders

Wild Raiders {4}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
To claim New Fellorie as their own, the Fellors first had to confront its original habitants.
  • Khaliz-Dorahn
Wisdom of Hao'Tai

Wisdom of Hao'Tai {2}{R}

Sorcery
Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
“Look into my eyes, mortal. Do you truly question my knowledge?”
  • Goliaths of Nangjiao
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport