Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
When Blossom-Sower Witch enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a permanent, you gain 1 life.
Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {6}
{T}, Sacrifice a creature: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {T}, Sacrifice a Clue: Create a 3/3 green Elemental creature token.
Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip {2}
Flying, haste When Cataclysmic Skytyrant enters, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
You gain 5 life. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Flashback {2}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Trample Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.” —Masha, three days into the Nav
Menace Creatures you control with mana value 1 get +2/+0 and have menace.
“As I signaled our retreat, I saw their leader surveying the field, arrogant and cruel. Monsters wear the same face on both sides of this breach.” —Masha, in an unsent letter
Tap an untapped creature you control: Put a charge counter on Channel the Spirits. Remove nine charge counters from Channel the Spirits and sacrifice it: Creatures you control get +3/+3 and gain trample until end of turn. Activate only as a sorcery.