15897 cards found
Inciting Blade

Inciting Blade {3}

Artifact - Equipment
Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able.
Equip {4}
“Come on. You know you want it.”
  • Surging Tide
Inciting Incident

Inciting Incident {B}

Sorcery
Each opponent loses 1 life and you gain 1 life. Surveil 2.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Incubated Energy

Incubated Energy {G}

Sorcery
Create a tapped colorless Powercell artifact token with “{T}: Add {C}.” It doesn't untap during its controller's next untap step.
“We all know power can be drawn from the sun. An artificial substitute, however . . .”
  • Over the Horizon
Indomitable Armory

Indomitable Armory

Land
{T}: Add {C}.
{5}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Quest for the Roseblade
Indomitable Rage

Indomitable Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and attacks each combat if able.
Olumo's rage grew within him, festering like a black mold—and then it sparked.
  • Kahembo: Olde Dawn
Induced Violence

Induced Violence {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • The Empty Throne of Feanav
Industrial District

Industrial District

Land
{T}, Pay 1 life: Add {B} or {R}.
{2}, {T}, Sacrifice Industrial District and another permanent: Draw a card. Activate only during your turn.
For half a year, battles raged through the capital's factories, each used to produce new weapons until the moment of its capture.
  • The Empty Throne of Feanav
Industrial Revolt

Industrial Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Draw a card.
“Folk here have had enough—now maybe the rebels overseas could join us on a march.”
—Madame Beatrice to Cathette
  • The Empty Throne of Feanav
Ineffable Patronage

Ineffable Patronage {1}{W}{W}

Enchantment - Aura
Flash
Enchant creature
When Ineffable Patronage enters, it deals 4 damage to up to one target attacking or blocking creature.
Enchanted creature gets +2/+2.
  • Lovi Awoken
Inescapable Blaze

Inescapable Blaze {4}{R}{R}

Instant
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
As Reytha's sand and Dthan's flames clashed, Reytha realized they were beaten. However, Reytha managed to turn a defeat into a powerful alliance.
  • Riddles of Revio
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
A sudden calm, a creeping storm.
Inevitable Future

Inevitable Future {6}{B}

Sorcery
This spell costs {1} less to cast for each creature and/or planeswalker card in your graveyard.
Return target creature or planeswalker card from your graveyard to the battlefield.
“You may save the world hundreds of times, but I only have to end it once.”
Inexorable Epidemic

Inexorable Epidemic {4}{B}{B}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -2/-2.
Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
Infected Flesh

Infected Flesh {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -1/-1.
Whenever enchanted creature attacks, its controller loses 2 life.
  • K15 Core Set
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Infernal Flames

Infernal Flames {2}{R}

Sorcery
Infernal Flames deals 3 damage to target player or planeswalker.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Infernal Fury

Infernal Fury {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has trample.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Infernal Portal

Infernal Portal {4}{B}

Enchantment
At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
“Welcome to the fold, o venerable one. It's time to play.”
  • Surging Tide
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night
Infestation

Infestation {3}{G}

Sorcery
Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
The best way to topple a tyrant's regime is from within.
  • Kahembo: Olde Dawn
Infiltrate Althestra

Infiltrate Althestra {2}{G}

Enchantment
Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
Rarely does power care to settle, and the Phyrexians were no exception.
Infiltrate Celestia

Infiltrate Celestia {2}{W}

Enchantment
Whenever a creature you control enters, you may have target creature get +1/+1 and gain flying until end of turn.
“The winged ones have absolute control in this world. Subdue them, and Celestia is ours.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate Demmurya

Infiltrate Demmurya {2}{U}

Enchantment
Whenever you cast an artifact spell, scry 2.
“The artificer Kellythross shows infinite potential. I suggest we turn him to our side. Soon his creations will fight in our ranks.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrate Memory

Infiltrate Memory {1}{B}

Instant
Search target player's library for a card and exile it. Then that player shuffles.
Surgical strikes can draw more blood than any other.
  • Oirohpo