Flying Whenever one or more creatures you control deal combat damage to a player, exile the top card of that player's library. Until end of turn, you may play cards exiled with Zorganis, Dread Specter and you may spend mana as though it were mana of any type to cast those spells.
Whenever you make first contact, Abrasive Citizen gets +3/+0 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
As Entela opened its arms to the planes beyond, some of its citizens let the incoming migrants know they were not welcome here.
Death knell — Each opponent loses 1 life. You gain life equal to the amount of life lost this way. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature dies, trigger a death knell of a permanent you control.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You have no maximum hand size. {T}: Add {C}. {3}, {T}: Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Enchant player At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.) You can't draw from this codex's library. If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. (Then exile this card. You may cast the creature later from exile.)
When Artillery Mage enters, it deals 5 damage to target creature you don't control. {5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.