15897 cards found
Vampiric Hunger

Vampiric Hunger {1}{B}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
“What's a lady like you doing in a place like this? Do you need a hand?”
—Telam, last words
  • Villains: The Musical
Vault Sentinel

Vault Sentinel {3}

Artifact Creature - Golem
Hexproof
As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4.
“These sentinels are state of the art in burglary protection, they'll make sure anyone who comes in comes out unarmed.”
—Artamo, vault keeper
2/2
  • Villains: The Musical
Vile Infiltrator

Vile Infiltrator {2}{U}

Creature - Horror
Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The dullard has taken to the donor brain. Not quite man nor mer, yet smarter than either.”
—Doctor Hitana
2/3
  • Villains: The Musical
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature you control enters, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
1/3
  • Villains: The Musical
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Loyalty:
4
  • Villains: The Musical
Voices Overwhelming

Voices Overwhelming {2}{W}

Sorcery
Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control.
“Years of study now proved its worth, Their power, long dormant, surged forth.”
—Villains: The Musical
  • Villains: The Musical
Voidlife Orbs

Voidlife Orbs {2}

Artifact
{5}, {T}, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability.
“Relics of a dead civilization. Eternal reminders of why it died.”
—Azamir, “The Empire's Sunset”
  • Storytime
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
War's Sorrow

War's Sorrow {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — War's Sorrow deals 1 damage to any target.
III — Each player sacrifices another permanent. Put War's Sorrow on top of its owner's library unless a player has it deal 3 damage to them.
His love they had taken away, blind to the cost they would repay.
  • Villains: The Musical
Warlord's Mantle

Warlord's Mantle {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has haste and trample.
Whenever another creature you control dies, sacrifice equipped creature.
Equip {1}
“Only the lonely are fit to bear such a burden.”
—Lord Pyrus
  • Villains: The Musical
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime
Wayfaring Realmstitcher

Wayfaring Realmstitcher {2}{G}

Creature - Human Scout
When Wayfaring Realmstitcher enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
How do you map a world without knowing the land beyond your feet?
2/2
  • Villains: The Musical
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature you control enters from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime
Whispering Halls

Whispering Halls {1}

Artifact
Creatures can't attack or block alone.
“No way am I going through those halls alone. Whatever's waiting in that wing can stay there for all I care.”
—Artamo, vault keeper
  • Villains: The Musical
Whiterun Gates

Whiterun Gates

Land
{T}: Add {C}.
{9}, {T}, Exile Whiterun Gates: Take an extra turn after this one.
Whiterun Harbor

Whiterun Harbor

Legendary Land
{T}: Add {C}.
{T}: Each opponent may draw a card. For each player who does, draw a card.
Wild Pyromancer
Rageborn Pyromancer

Wild Pyromancer {R}

Creature - Human Actor
Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn.
Whenever Wild Pyromancer attacks, you may pay {2}{R}. If you do, transform Wild Pyromancer.
1/1
Card has other part: Rageborn Pyromancer
  • Villains: The Musical
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
  • Storytime
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical
Zegarra, the Rival

Zegarra, the Rival {1}{B}{R}

Legendary Planeswalker - Zegarra
[+1]: Each player discards a card at random, then draws a card.
[–2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it.
[–6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.”
Loyalty:
3
  • Villains: The Musical
Abura-no-Oni

Abura-no-Oni {1}{B}

Creature - Demon
When Abura-no-Oni enters, target player mills two cards.
2/2