15897 cards found
Savage Congregation

Savage Congregation {2}{G}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Convergence

Savage Convergence {3}{G}{G}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Search your library for up to three creature cards with different mana values 4 or less, reveal them, put them into your hand, then shuffle. If you're in a renaissance, you may put one of those cards onto the battlefield instead of into your hand.
  • Nangjiao In Bloom
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund, realm of unbridled cataclysm, scorched by vicious hellkites.
  • Alara
Savage Mammoth
Herdstrider

Savage Mammoth {4}{G}{G}

Creature - Elephant
Trample
Savage Mammoth gets +1/+1 for each land you control.
Ride {4}{G} ({4}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
0/0
Card has other part: Herdstrider
  • Quest for the Roseblade
Savage Sanctuary

Savage Sanctuary

Land - Forest
({T}: Add {G}.)
Savage Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Savage Sanctuary: Add {R} or {W}.
  • Goliaths of Nangjiao
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
  • Surging Tide
Savage Stalker

Savage Stalker {2}{R}

Creature - Human Rogue
Menace
Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
4/1
  • Lovi Awoken
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Savagery Evergrowing

Savagery Evergrowing {5}{G}

Enchantment
When Savagery Evergrowing enters, create two 3/2 green Horror creature tokens.
Whenever a Horror you control dies, put a +1/+1 counter on each Horror you control.
“We'll take this world by storm.”
—Sesilius of Wicked Ways
  • Animus Vox
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
  • Kahembo: Olde Dawn
Savannah Scout

Savannah Scout {1}{W}{W}

Creature - Human Scout
Vigilance
Cat creatures you control have vigilance.
When Savannah Scout enters, create a 2/2 white Cat creature token.
1/1
  • Pyramids of Atuum
Savant of Cables

Savant of Cables {3}{R}

Creature - Human Artificer
Whenever you cast a spell, if mana from an artifact was spent to cast it, exile the top card of your library. You may play that card until you exile another card with Savant of Cables.
“We can pretend to hate them, but our lives are still reliant on machines. All we do is bleed.”
3/3
  • Animus Vox
Savants of the Ley
Tyrants of Bundan

Savants of the Ley {3}{G}{G}

Creature - Human Shaman
Untap all creatures and lands you control during each other player's untap step.
Ascend {4}{R}{R}{R} ({4}{R}{R}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
3/3
Card has other part: Tyrants of Bundan
  • Kaleidoscope
Save What You Can

Save What You Can {2}{R}{W}

Instant
Discard any number of cards, then draw that many cards plus one. When you do, return target nonland permanent card with mana value less than or equal to than the number of cards discarded this way from your graveyard to the battlefield tapped.
  • The Petals Wilt
Save the Day

Save the Day {R}{W}

Instant - Adventure
The next time one or more creatures you control would die this turn, exile those cards. You may play them until the end of your next turn.
Card has other part: Sir Roger Wimbledon
  • Adventurers of Onora
Save the Village

Save the Village {3}{W}

Instant
Exile target creature with power 3 or greater.
“Someday soon, another threat will rise against this land. And I will ensure it lasts no longer than you did.”
—Vosh, the Champion
  • Arkadai
Savings Broker

Savings Broker {2}{W}

Creature - Human Advisor
Whenever you cast a spell, you may pay {1}. If you do, put a storage counter on Savings Broker.
Remove X storage counters from Savings Broker: Add {C} for each storage counter removed this way. You gain X life.
1/3
  • Spark of Revolution
Savior-Tactician

Savior-Tactician {3}{W}{W}

Creature - Angel Soldier
Lionize {1}{W} ({1}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Other creatures you control get +1/+1.
4/4
  • Alkabah: The Rise of Soli
Savrios' Cohort

Savrios' Cohort {1}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
2/1
  • Aftermath
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Savrios' Timeshifter

Savrios' Timeshifter {3}{U}{R}

Creature - Human Wizard
Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Reprising spells you control can't be countered.
“Time is leaking, and I am ready to turn that into an advantage.”
3/3
Savvy Saboteur

Savvy Saboteur {R}

Creature - Human Rogue
Whenever Savvy Saboteur attacks, target creature defending player controls can't block target creature you control this turn.
“We're just going to sit right here where you can't change any signals or inform your bosses in Marinton that I've paid you a visit.”
1/1
  • Rail War
Scabrous Automaton

Scabrous Automaton {3}

Artifact Creature - Construct
When Scabrous Automaton dies, draw a card, then add {C}{C}. Until end of turn, you don't lose this mana as steps and phases end.
“What is it? Who knows. But I do know I'll miss it when it's gone.”
—Menna Al-Mejjat
2/2
  • Al Tabaq
Scalawag Swagger

Scalawag Swagger {3}{W}{B}

Enchantment
As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink.
“The Wards see us as impulsive and chaotic. They don't understand that piracy is an art, requiring years of practice to perfect.”
—Atworth Wingate
  • Dark Seas of Shiryen
Scale Bearer
Scourge of the Mountains

Scale Bearer

Enchantment - Aura Steed
(Color indicator: Scale Bearer is red)
(Transform this if it's not attached to a creature. Pay {1}{R} as a sorcery to unattach it.)
Enchant creature you control
Scale Bearer's rider gets +4/+3 and has flying and haste.
Whenever Scale Bearer's rider attacks, you may pay {2}{R}. If you do, it deals damage equal to its power to target creature or planeswalker.
Card has other part: Scourge of the Mountains