15007 cards found
Shredskin Sky Horror

Shredskin Sky Horror {2}{U}

Creature - Zombie Drake
Flying
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
2/2
  • Goliaths of Nangjiao
Shrewd Sikoyo

Shrewd Sikoyo {1}{U/B}

Creature - Fish Rogue
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater.
Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
1/3
  • Kahembo: Olde Dawn
Shrewd-Eye Sphinx

Shrewd-Eye Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
“While you stand before a sphinx, you have no other purpose than to learn.” —Medomai the Ageless
4/4
  • Theros Triumphant
Shrieking Gnoll

Shrieking Gnoll {3}{B}

Creature - Hyena Warrior
Lifelink
Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
3/2
  • Kahembo: Olde Dawn
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Shrine Razer

Shrine Razer {1}{R}{R}

Creature - Human Samurai
Haste
Whenever you sacrifice another permanent, put a +1/+1 counter on Shrine Razer.
She left the temple ablaze, its ashes visible from Uwaito to Moranai.
3/2
  • MSEM Masters 2021
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious
Shroud in Paranoia

Shroud in Paranoia {1}{B}{B}

Enchantment
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead.
Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.”
—Barten, academic
  • Memorium Arcanum
Shroud in Stars

Shroud in Stars {U}

Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
“It's been a long time since I've felt this good on my own.”
—Glitch, Drinker of Seas
  • Animus Vox
Shroud of Hinasa

Shroud of Hinasa {1}{U}

Instant - Inscription
Return target nonland permanent to its owner's hand.
Inscribed creature gets +1/+1 and has flying.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shroud the World in Doom

Shroud the World in Doom {1}{U}{B}

Sorcery - Revelation
Return up to one target creature to its owner's hand. If you do, that player discards a card at random.
Coalesce {5}{U}{B} (You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
5/5
  • Rail War
Shrouded Cackler

Shrouded Cackler {B}

Creature - Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shrouded Cackler can't block.
1/2
  • A Tourney at Whiterun
Shrouded Spoils

Shrouded Spoils {3}{U}

Enchantment - Aura
Enchant creature
When Shrouded Spoils enters, draw two cards.
Enchanted creature can't be blocked.
  • Dark Seas of Shiryen
Shroudwing Seraph

Shroudwing Seraph {8}

Creature - Angel
This spell costs {2} less to cast for each face-down creature you control.
Flying
“Much of Mious is covered by “veils”: blurry masses of magic that repel touch and eye contact. They hide what the gods want hidden: little else is known, and even less is asked.”
—Planeswalker's Guide to Mious
4/4
  • MSEM Secret Lair Drops
  • Mious
Shu Qin, Imperial Storyteller

Shu Qin, Imperial Storyteller {U/B}{W}

Legendary Creature - Bird Wizard
Shu Qin enters with your choice of a flying or +1/+1 counter on him.
At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Beyond Our Ken
Shuilong Technique

Shuilong Technique {U}

Sorcery
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
  • Nangjiao In Bloom
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
  • Surging Tide
Siamang Minstrel

Siamang Minstrel {1}{R}

Creature - Ape Bard
When Siamang Minstrel enters, you may put a lore counter on target Saga you control.
“Oh, this is a good one. It's about two lions, a banana, and a young ape wise far beyond his years.”
2/2
  • Kahembo: Olde Dawn
Siamang Tale-Singer

Siamang Tale-Singer {G}

Creature - Monkey Warrior Bard
Flash
Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn.
When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
1/1
  • Over the Horizon
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav