15897 cards found
Tyrant of Prophecies

Tyrant of Prophecies {5}{R}{R}

Creature - Dragon
This spell costs {1} less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard.
Flying
When Tyrant of Prophecies enters, it deals 3 damage to any target.
4/4
  • Quest for the Roseblade
Tyrant's Breath

Tyrant's Breath {1}{B}{R}

Instant
When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies.
Tyrant's Breath deals 7 damage to target creature or planeswalker.
“One day all the vermin in Vraniveer will be washed away by the blazing glory of dragonkind.” —Zarthane, Scourge of Galdurheim
Underpass Sentinel

Underpass Sentinel {1}{W}

Creature - Dwarf Soldier
Vigilance
Whenever Underpass Sentinel enters or attacks, you may put a +1/+1 counter on another target creature you control without one.
Sacrifice Underpass Sentinel: Embattled creatures you control gain hexproof and indestructible until end of turn. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
2/2
Unhorse

Unhorse {R}

Sorcery
Target creature can't block until end of turn. If that creature had a Steed attached to it, unattach that Steed and it can't block until end of turn.
Draw a card.
  • Quest for the Roseblade
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade
Usurper's End

Usurper's End {1}{B}

Instant
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy target creature or planeswalker. You lose 4 life unless this spell was foretold.
  • Quest for the Roseblade
Usurper's Machinations

Usurper's Machinations {1}{B}{B}

Instant
Draw two cards, then you may foretell a card with foretell from your hand. It costs {0} to foretell this way. You lose 2 life. (You don't reveal that card. You can't foretell cards without foretell in this way.)
Teufel's dark whispers filled Lord Yaran's head with dreams of grandeur.
  • Quest for the Roseblade
Usurper's Sway

Usurper's Sway {2}{U}{U}

Sorcery
Foretell {X}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Gain control of target creature with power 2 or less. If this spell was foretold, gain control of target creature with power X or less instead.
  • Quest for the Roseblade
Vaeldan's Liberator

Vaeldan's Liberator {G}

Creature - Elf Warrior Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
1/1
  • Seasons of War
Vaeldan, the Mythkeeper

Vaeldan, the Mythkeeper {1}{B/G}{W}

Legendary Creature - Elf Knight
Other legendary creatures you control get +1/+1.
At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
3/3
  • Seasons of War
Vale Ruins

Vale Ruins

Land
When Vale Ruins enters, you gain 1 life.
{T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.”
—Gharsha, Monstrous Quarry
  • Seasons of War
Vantage Point

Vantage Point {4}{U}{U}

Sorcery
Draw four cards. Until your next turn, creatures can't attack you. Exile Vantage Point.
“Time to think and a bird's eye view. What more could an army want?”
—Syr Illan, Hethwyr's Spear
Varagan Packmaster

Varagan Packmaster {4}{R}

Creature - Goblin Warrior
Trample
When Varagan Packmaster enters, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
4/3
  • Seasons of War
Varagan Wyrmling

Varagan Wyrmling {3}{R}

Creature - Dragon
Flying, haste
{R}: Varagan Wyrmling gets +1/+0 until end of turn. Activate this ability only up to three times each turn.
“Let your fires burn bright, daughter. One day, all of Vraniveer will know your fury.”
—Great Vorganisaath
2/2
  • Seasons of War
Veindrinker's Cabalist

Veindrinker's Cabalist {B}

Creature - Vampire Warlock
Menace, lifelink
Once during each of your turns, if you would gain life, you may create a tapped Treasure token instead.
“Your blood is better used elsewhere.”
1/1
Vel, Queensguard Captain

Vel, Queensguard Captain {3}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
5/5
  • Quest for the Roseblade
Velinor, Storm of Shadows

Velinor, Storm of Shadows {2}{B}{B}

Legendary Creature - Human Warlock
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
{3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
3/1
  • Seasons of War
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
2/2
  • Seasons of War
Very Hungry Giant

Very Hungry Giant {4}{R}{R}

Creature - Giant
Menace
He's learned how to use his massive hammer to break open castle walls, revealing the tasty little morsels of flesh that dwell inside.
6/5
  • Quest for the Roseblade
Victory Approaches

Victory Approaches {2}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R}.
Put a double strike counter on target creature you control.
If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
  • Seasons of War
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Vitality Exchange

Vitality Exchange {2}{B}{G}

Instant
Destroy target nonland permanent. You may return a card that shares a card type with that permanent from your graveyard to your hand.
“Nothing can match the power granted by controlling the cycle of life and death.” —Eryth, Mire Dredger
  • Seasons of War
Vokha, Bloodstone Exarch

Vokha, Bloodstone Exarch {2}{B}{B}

Legendary Creature - Gargoyle Warlock
Flying
Once each turn, when a creature an opponent controls dies, you may create a Treasure token.
{3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
3/3
  • Seasons of War
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Vorganisaath's Flamewaker

Vorganisaath's Flamewaker {R}

Creature - Dragon Wizard
Prowess
{1}{R}: Until end of turn, if an instant, sorcery, or Dragon source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Activate only once each turn.
1/2
  • Seasons of War