Whenever one or more creatures deal combat damage to you, exile one of those creatures. You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card. [–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay. [–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Choose two — • Counter target spell unless its controller pays {6}. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
Draw three cards. Reprise {5}{U}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!” —Logayr's memory, to Merkurio
Return target nonland permanent to its owner's hand. Reprise {2}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast. [–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target. [–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage {2}{U}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
I, II — Target creature you control gets +2/+0 and gains menace until end of turn. Discovery — Attacking creatures you control get +2/+0 and have menace.
Meteor Volley deals 3 damage to each creature. Reprise {4}{R}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.” —The Grimoire of Marisa
Enchant creature or artifact When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Enchanted permanent doesn't untap during its controller's untap step.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
Create a 2/2 blue Jellyfish enchantment creature token with flying. Flashback {4}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.