15897 cards found
Batwing Initiate

Batwing Initiate {B}{B}

Creature - Human Knight
Deathtouch, lifelink
Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it.
Pay 4 life: Batwing Initiate gains flying until end of turn.
1/1
  • A Tourney at Whiterun
Snow Drift

Snow Drift

Land - Animus
Snow Drift enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {U}.
{4}{U}: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.)
1/3
  • Karina's Explorations
Aki, the Fallen Child

Aki, the Fallen Child {3}

Legendary Planeswalker - Aki
You may spend mana as though it were mana of any color to cast planeswalker spells.
[–1]: Put a -1/-1 counter on target tapped creature.
[–2]: You gain 2 life for each tapped creature your opponents control.
[–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Loyalty:
4
  • Sparks of a Multiverse
Scion of Torrents

Scion of Torrents {3}{U}{U}

Creature - Elemental Avatar
Flying
When Scion of Torrents enters, you may return target nonland permanent to its owner's hand.
Whenever an Island you control enters, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.)
All it ever wanted was the world.
5/5
Soulwrought Songster

Soulwrought Songster {2}{U}{B}{R}

Creature - Demon Horror
Prowess, trample
During your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost plus “Pay X life, where X is this card's mana value.”
The strings sound out terror — felt in the hearts of both hero and monster.
4/4
  • The Stage Presents: The Neverending Act
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Serene Meditant

Serene Meditant {1}{U}

Creature - Elephant Monk
Defender (This creature can't attack.)
Whenever you cast a spell, if it isn't your main phase, Serene Meditant loses defender until the beginning of your next end step.
Sometimes “bide your time” really just means “take a nap until you're in the mood.”
3/3
  • Adventurers of Onora
Good Night's Sleep

Good Night's Sleep {3}{B}

Instant
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
Target creature gets -4/-4 until end of turn.
“Hush, little baby. Don't you cry.”
—Lord Ellison Crain
  • Dark Seas of Shiryen
Kamito Warcaster

Kamito Warcaster {1}{R}{R}

Creature - Human Wizard
Haste, prowess
Whenever Kamito Warcaster attacks, you may pay {2}{R}. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat.
3/3
  • Path of Shadows
Reticulate Chemist

Reticulate Chemist {1}{U}{B}

Creature - Snake Wizard
Flash
Whenever you cast a Tale, look at the top two cards of your library. Put one into your hand and the other back on top or into your graveyard.
3/2
  • Kahembo: Olde Dawn
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
“I've known true ferocity and power. Those brazen ‘planar-walkers' have no idea what wild really means.”
—Chadir the Navigator
5/6
  • Spark of Revolution
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“I've spent my life grasping at fleeting moments of harmony. I'm quite enjoying this chance to smell the blossoms.”
—Seto San
Related card: Heping, Master Arbitrator
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Time Fissure

Time Fissure {4}{U}

Instant
Put target nonland permanent into its owner's library second from the top.
In the most ancient dungeons, glitches and intentional features can be difficult to tell apart.
  • Arkadai
Ignition Point

Ignition Point {U}{R}

Instant
Ignition Point deals 3 damage to any target.
The next card you cast this turn can be cast as though it has flash.
“In that moment, he knew he wanted to live. In that moment, the universe obliged.”
—The First Planeswalk
Lurking Hippo

Lurking Hippo {2}{G}

Creature - Hippo
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Hexproof
2/2
  • Goliaths of Nangjiao
Testament to Heroism

Testament to Heroism

Land
Whenever a creature you control dies, put a legacy counter on Testament to Heroism.
{T}: Add {C}.
{T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.”
—Statue inscription
  • Survive the Night
Restored Automaton

Restored Automaton {X}

Artifact Creature - Construct
Restored Automaton enters with X +1/+1 counters on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
0/0
Consult the Dewdrops

Consult the Dewdrops {1}{U}

Instant
Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Daril, Agent of Time

Daril, Agent of Time {2}{U}{U}

Legendary Planeswalker - Daril
[+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
[–2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order.
[–6]: Return all nonland permanents you don't control to their owners' hands.
Loyalty:
3
  • Zero
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Explosive Implant

Explosive Implant {4}{R}

Instant
Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller.
The Insurgents realized they could deal more damage with delayed triggers in their bombs.
  • K15 Core Set
Elderthrone Shard

Elderthrone Shard {3}

Artifact
{T}: Add one mana of any color.
{T}, Sacrifice Elderthrone Shard: Draw a card.
Fragments of Vraniveer's former seat of power, its pieces now lie among the hands of the next would-be sovereigns.
  • Seasons of War