[+2]: Create a 2/2 red Werewolf creature token with first strike and haste. [–3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf. [–8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them.
[+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [–2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [–4]: Destroy target nonbasic colorless permanent.
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.)(As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) Discard a card, then draw a card. If the trial was failed, you may instead discard two cards. If you do, draw two cards.
“You can keep your purse—if we can have your village's coffers!”
This spell costs {1} less to cast for each artifact you control. Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn.
“How is it the guards eat so well while earning so little?” —Ulna, concerned citizen
Target creature you control explores. When it does, it deals damage equal to its power to target creature or planeswalker. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Tirvana's deities often reach out to their devoted who have proved themselves in their eyes.
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.” —Thailen, Heir to Daeland
(Choose only one work as a sorcery to add its ability.) When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead. {2}{R}{R}: Laying Plans Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase. {2}{R}{R}: Waging War Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Flames Approach deals 3 damage to any target. Memento {3}{R}{R}(You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
The flames roared all around him, but the town ahead could not suffer his hesitation.
If a red source you control would deal damage, it deals that much damage plus 1 instead. I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn. III — Return target red instant or sorcery card from your graveyard to your hand.
Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order. Reconstruct {3}{R}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Target opponent may have The Highest Stakes deal 4 damage to them. If that player doesn't, you draw two cards. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
This spell can't be countered. Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker.
Though currently at a standstill, the Relonche are all too aware that the eternal struggle between Dekinn and Antu is far from over.
When The Third Breach enters, discard your hand, then draw seven cards. Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types. At the beginning of each end step, sacrifice each creature you control.
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within. [–1]: Exile the bottom two cards of your library. You may play one of them this turn. [–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
[+2]: The Witch Queens deal 2 damage to each of up to two targets. [–3]: Gain control of target land and untap it. [–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.