15897 cards found
I's Observatory

I's Observatory

Land
{T}: Add {C}.
{3}{U}: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if {B} was spent to activate this ability, has first strike if {R} was spent, and assigns combat damage equal to its toughness rather than its power if {G} was spent.
  • Sparks of a Multiverse
I's Study

I's Study {1}{R}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
“I have one rule: never be boring.”
  • Sparks of a Multiverse
I, Queen of Eons

I, Queen of Eons {U}{B}{R}{G}

Legendary Planeswalker - I
[+1]: Create a token that's a copy of another target permanent. Exile that token at the beginning of your next upkeep.
[–3]: If it's not an extra turn, you take an extra turn after this one, then skip your next turn that's not an extra turn.
[–6]: Until end of turn, planeswalkers become copies of I, Queen of Eons, except they aren't legendary. Destroy all nonland, non-I permanents.
Loyalty:
4
  • Sparks of a Multiverse
ICE Breaker

ICE Breaker {2}{B}

Sorcery
This spell costs {1} less to cast and can't be countered if it targets a cursed opponent.
Target opponent mills eight cards. Exile up to two nonland cards milled this way. Until the end of your next turn, you may cast those cards and mana of any type can be spent to cast those spells.
Even CySec's final fortress melts to Nox's will.
  • Beyond the Blackwall
Iaijutsu

Iaijutsu {1}{R}

Instant
Cast this spell only before attackers are declared.
Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
Ice Over

Ice Over {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
“What more glorious way is there to pass from this world than to become one's own monument?”
—Luo Tari, Culi-Sae initiate
  • Glacia: Hail to the Queen
Ice Path

Ice Path

Land
Ice Path enters tapped.
As Ice Path enters, choose a color.
You may spend {C} as though it were mana of the chosen color.
{T}: Add {C}.
  • Monsters of Chikyu
Ichor Fling

Ichor Fling {2}{B}

Instant
Target creature gets -2/-1 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Identity Held Ransom

Identity Held Ransom {U}{B}

Enchantment - Aura Curse
Enchant opponent
Cards in enchanted player's graveyard lose all abilities and all names.
If enchanted player would mill one or more cards, they instead mill that many cards plus X, where X is the number of Curses attached to them.
  • Beyond the Blackwall
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Ideologize

Ideologize {2}{W}

Enchantment
When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
  • End of Wollensie
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Idyllic Oasis

Idyllic Oasis

Land
Idyllic Oasis enters tapped unless you control a Plains.
{T}: Add {G} or {U}.
“I can only pray Knight-Errant Tirel has found peace as I have here.”
—Aran, Knight-Captain of Valeron
  • Alara
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Iekin's Portal
Iekin, God of Wisdom

Iekin's Portal {1}{U}{U}

Legendary Enchantment
When Iekin's Portal enters, look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
{1}{U}{U}: Transform Iekin's Portal. Activate only if your fealty to Islands is five or greater.
Card has other part: Iekin, God of Wisdom
If Memory Serves

If Memory Serves {1}{G}{W}

Sorcery
Augmented — When you cast If Memory Serves, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Exile If Memory Serves.
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Ignition Point

Ignition Point {U}{R}

Instant
Ignition Point deals 3 damage to any target.
The next card you cast this turn can be cast as though it has flash.
“In that moment, he knew he wanted to live. In that moment, the universe obliged.”
—The First Planeswalk
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
“All I want is to live a quiet life.”
Ignition Sequence

Ignition Sequence {2}{R}

Instant
You get a fuse counter, then Ignition Sequence deals X damage to any target, where X is 2 plus the number of fuse counters you have.
Removing the pilots from the robots allowed increasingly dangerous upgrades within their chassis.
  • Sparks of a Multiverse