Choose one — • Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control. • Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
Tranquil Shrine enters tapped. When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.” —Cyril, Volaris Captain
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.” —Sanctum creed
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.) Enchant creature you control Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Flash Enchant artifact or creature Enchanted permanent is an artifact with “{T}: Draw a card, then discard a card” and loses all other card types and abilities.
“Not my best spell, even I have to admit.” —Lord Yaran
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Whenever you cast an instant or sorcery spell exiled this way, you may copy it and you may choose new targets for the copy.
“I'm afraid only a king can stop this war, child.” “What about a princess?” —Oln of Deepstone and Princess Helgard
This spell costs {1} less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard. Flying When Tyrant of Prophecies enters, it deals 3 damage to any target.
When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies. Tyrant's Breath deals 7 damage to target creature or planeswalker.
“One day all the vermin in Vraniveer will be washed away by the blazing glory of dragonkind.” —Zarthane, Scourge of Galdurheim
Vigilance Whenever Underpass Sentinel enters or attacks, you may put a +1/+1 counter on another target creature you control without one. Sacrifice Underpass Sentinel: Embattled creatures you control gain hexproof and indestructible until end of turn. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Target creature can't block until end of turn. If that creature had a Steed attached to it, unattach that Steed and it can't block until end of turn. Draw a card.
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order. Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
Foretell {B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Destroy target creature or planeswalker. You lose 4 life unless this spell was foretold.
Draw two cards, then you may foretell a card with foretell from your hand. It costs {0} to foretell this way. You lose 2 life. (You don't reveal that card. You can't foretell cards without foretell in this way.)
Teufel's dark whispers filled Lord Yaran's head with dreams of grandeur.
Foretell {X}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Gain control of target creature with power 2 or less. If this spell was foretold, gain control of target creature with power X or less instead.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry