Trample Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.” —Azamir, “Grim Harvest”
[+1]: Untap up to two target permanents. They gain hexproof until your next turn. [–2]: Tap up to three target permanents. They don't untap during their controller's next untap step. [–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
At the beginning of your upkeep, you gain 1 life for each color among permanents you control. {W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
Target creature gets +1/+0 for each land you control and gains trample until end of turn. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Flash When Scuripi Lookout enters, target creature gains hexproof until end of turn. Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand.
{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)