14928 cards found
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Spellwarden Sphinx

Spellwarden Sphinx {4}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
When Spellwarden Sphinx enters, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
4/4
  • Seasons of War
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Spire Runner

Spire Runner {1}{U}

Creature - Human Rogue
Spire Runner can't be blocked.
Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card.
“They always keep the best stuff near the top.”
1/1
  • Seasons of War
Spymaster's Consignment

Spymaster's Consignment {R}

Sorcery
Exile target artifact an opponent controls. Until end of turn, you may cast a copy of that card. (You still pay its costs.)
“Why did they tell me this would be a difficult job? I got all excited for nothing!”
—Murdoch, Lysene's operative
  • Quest for the Roseblade
Spymaster's Raven

Spymaster's Raven {U}

Creature - Bird
Flying
Whenever you foretell a card or cast a foretold spell, you may scry 1.
Aravant had always been infested with smugglers, spies and rogues. All Lord Yaran did was give them a new home.
1/2
  • Quest for the Roseblade
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Stalwart Champion

Stalwart Champion {3}{G}{G}

Creature - Human Knight
Vigilance, trample
At the beginning of combat on your turn, put a +1/+1 counter on target legendary creature you control.
He's an example to many, even to those he follows.
5/4
  • Seasons of War
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
  • Seasons of War
Stand Against Tyranny

Stand Against Tyranny {2}{G}

Instant
This spell costs {1} less to cast if it targets an embattled creature. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Put two +1/+1 counters on target creature you control and untap it. It gains hexproof and trample until end of turn.
  • Quest for the Roseblade
Steed of the Loch
Brine Kelpie

Steed of the Loch

Enchantment - Aura Steed
(Color indicator: Steed of the Loch is blue)
(Transform this if it's not attached to a creature. Pay {2}{U} as a sorcery to unattach it.)
Enchant creature you control
Steed of the Loch's rider gets +2/+1.
Whenever Steed of the Loch's rider attacks, you may tap target creature an opponent controls.
Card has other part: Brine Kelpie
  • Quest for the Roseblade
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Stolen Moments

Stolen Moments {4}{U}{U}

Sorcery
Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells.
Exile Stolen Moments.
  • Seasons of War
Stonebark Incinerator

Stonebark Incinerator {2}{R}{G}

Creature - Elemental Treefolk
Reach
Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf.
Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf.
4/4
  • Quest for the Roseblade
Storied Harvest

Storied Harvest {3}{G}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Flying
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
“I've heard a thousand dead men proclaim they're not afraid of a little bad weather.”
—Izahl, the Stormbringer
1/4
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War
Strike Fear

Strike Fear {2}{R}

Enchantment - Aura
Enchant creature
When Strike Fear enters, draw a card.
When enchanted creature attacks, target creature can't block this turn.
  • Quest for the Roseblade
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters, you may pay 1 life. If you don't, Sunlit Meadow enters tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War